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Khronos Releases Wave of New Standards and Initiatives for 3D Graphics, Heterogeneous Computing and API Interop

Web, 3D and OpenCL developers all benefit from latest updates to the Khronos suite of open, royalty free industry standards

SAN FRANCISCO — (BUSINESS WIRE) — March 19, 2014Game Developer’s Conference – The Khronos Group today in an earlier press conference announced a number of new and significant updates to its portfolio of open, royalty free industry standards that enable the authoring and acceleration of parallel computing, graphics, vision, sensor processing and dynamic media on a wide variety of platforms and devices:

Registered members of the press are invited to the Khronos Press Conference when Khronos will be providing exclusive access to OpenGL ES 3.1 demonstrations, along with presentations from the work group chairs, and guest analysts David Cole of DFC Intelligence and Jon Peddie of Jon Peddie Research. The event takes place today, Wednesday March 19th at 10:00 AM at Moscone Center in the Khronos meeting room #262 on the South Mezzanine Level, near the press room. Coffee reception precedes the event at 9:30 AM in room #270. Please RSVP to jh@horizonpr.com.

“The latest releases of WebCL, SYCL, OpenGL ES 3.1 and EGL reflect the growing demand by developers for open, industry standards that meet the need for cross-platform deployment and innovation,” said Neil Trevett, president of the Khronos Group and vice president of mobile ecosystem at NVIDIA. “Khronos is the ideal forum for creating and driving foundation layer APIs that connect software with silicon and ultimately leads to billions of users experiencing new levels of realism and interactivity on pervasive, mainstream devices.”

“This year DFC significantly raised our forecast for all game platforms, with PC games forecasted to be the largest sector; building on a record high of $23.5 billion in 2013 to $32 billion in 2017. Much of this growth is driven by emerging technology that better enables game developers to reach more users across multiple platforms and devices,” said David Cole, CEO and principal analyst, DFC Intelligence. “Greatly due to the development work done inside Khronos Group, a single game can now be played both on a PC and a mobile device; significantly enhancing the revenue potential.”

“Khronos Group has brought a real dynamism to the standards process. Back in 2000 the mobile industry had started to explode, and the market potential was obvious. There was a sense of urgency to develop OpenGL ES, and Khronos attracted talented people from both industry giants and small companies to get the job done,” said Jon Peddie, President, JPR Tiburon. “We are excited by the continuing development work at Khronos that will result in a blurring of boundaries between mobile and high end graphics platforms.”

GDC 2014 Press Release Summary

The full text of these press releases can be found here: https://www.khronos.org/news/press.

             

“OpenGL ES 3.1 provides developers with the ability to use cutting-edge graphics techniques on devices that are shipping today,” said Tom Olson, chair of the OpenGL ES working group and Director of Graphics Research at ARM.

 
             

“Samsung is pleased to have assisted in the creation of WebCL through chairing the WebCL Working Group,” said Tasneem Brutch, chair of the WebCL working group, and director at Advanced Software Platforms, Samsung Research America.

 
             

“Developers have been requesting C++ for OpenCL to help them build large applications quickly and efficiently and there are lots of useful C++ libraries that want to port to OpenCL and SYCL makes this possible,” said Andrew Richards, CEO at Codeplay and chair of the SYCL working group.

 
             

“Robust conformance tests are critical to an open standard, as they ensure cross-vendor consistency, and enable protection of the standard,” said Neil Trevett, chair of the OpenCL working group, president of the Khronos Group and vice president of mobile ecosystem at NVIDIA

 
               

“EGL is in widespread use and is increasingly playing a crucial role in the Khronos ecosystem as it evolves into the central hub for interoperability between multiple APIs on multiple underlying platforms and EGL 1.5 is a significant step to enabling functionality across many platforms including Android, X Windows and Ubuntu-based systems,” said Alon Or-bach, senior software engineer at Samsung Electronics and chair of the EGL working group.“

 

Developer Sessions at GDC 2014

Attendees at the San Francisco Game Developer Conference are invited to attend the Khronos API developer sessions taking place on Wednesday 19th and Thursday 20th March in the Khronos private meeting room (#262 on the South Mezzanine Level). Space at these sessions is limited and is available on a first-come first served basis. A schedule along with details of the APIs and technologies covered in this year’s sessions is available at: http://bit.ly/gdc2014.

About The Khronos Group

Since its formation in 2000, the Khronos Group has been an industry consortium with the mission of creating open standards to enable the authoring and acceleration of parallel computing, graphics, vision, sensor processing and dynamic media on a wide variety of platforms and devices. Khronos standards include OpenGL®, OpenGL® ES, WebGL™, OpenCL™, SPIR™, SYCL™, WebCL™, OpenVX™, OpenMAX™, OpenVG™, OpenSL ES™, StreamInput™, COLLADA™ and glTF™. All Khronos members are enabled to contribute to the development of Khronos specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge media platforms and applications through early access to specification drafts and conformance tests. More information is available at www.khronos.org

Khronos, DevU, StreamInput, SPIR, SYCL, WebGL, WebCL, COLLADA, OpenKODE, OpenVG, OpenVX, glTF, OpenSL ES and OpenMAX are trademarks of the Khronos Group Inc. ASTC is a trademark of ARM Holdings PLC, OpenCL is a trademark of Apple Inc. and OpenGL is a registered trademark and the OpenGL ES and OpenGL SC logos are trademarks of Silicon Graphics International used under license by Khronos. All other product names, trademarks, and/or company names are used solely for identification and belong to their respective owners.



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