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Global Social Gaming Market 2014-2018: Key Vendors are Electronic Arts, King Digital Entertainment, Peak Games, Supercell, Wooga and Zynga

DUBLIN, Aug. 7, 2014 — (PRNewswire) — Research and Markets has announced the addition of the "Global Social Gaming Market 2014-2018" report to their offering.

http://photos.prnewswire.com/prnh/20130307/600769

Social gaming refers to the playing of online games on social media platforms, network sites, or within social media applications. It involves playing games with family and friends. Nowadays, most of the games have some social features included in them, which has led to an increase in the number of end-users.

Social games gained popularity when the social networking site, Facebook, and the popular game, Farmville, by Zynga Inc. collaborated in 2009. Following the success of Farmville on Facebook, social gaming became increasingly popular around the world. There are many drivers and positive trends influencing the growth of the Global Social Gaming market, which is expected to witness steady growth during the forecast period.

The analysts forecast the Global Social Gaming market will grow at a CAGR of 17.81 percent over the period 2013-2018.

Key Topics Covered:

01. Executive Summary

02. List of Abbreviations

03. Scope of the Report

04. Market Research Methodology

05. Introduction

06. Market Landscape

07. Geographical Segmentation

08. Buying Criteria

09. Market Growth Drivers

10. Drivers and their Impact

11. Market Challenges

12. Impact of Drivers and Challenges

13. Market Trends

14. Trends and their Impact

15. Vendor Landscape

16. Key Vendor Analysis

17. Other Reports in this Series

Companies Mentioned:

For more information visit http://www.researchandmarkets.com/research/n5jz78/global_social

Media Contact: Laura Wood, +353-1-481-1716, Email Contact

SOURCE Research and Markets

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