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Learn Insider Secrets, Experiment with New Technologies in SIGGRAPH 2014 Studio

VANCOUVER, British Columbia — (BUSINESS WIRE) — August 8, 2014 — The SIGGRAPH 2014 Studio, 10-14 August at the Vancouver Convention Centre, presents an exciting array of Talks, Courses and Projects that demonstrate the latest advances in technology. The Studio offers a collaborative working environment where attendees can come together to learn, experiment, and create. Attendees also have the opportunity to test a wide range of new techniques and media for 3D printing, modeling, and animation with help from experienced hands.

Arduino Drawing Machines (C) SIGGRAPH 2014 (Photo: Business Wire)

Arduino Drawing Machines (C) SIGGRAPH 2014 (Photo: Business Wire)

“Each year, the SIGGRAPH Studio truly stands out as a high-caliber program,” said Courtney Starrett, SIGGRAPH 2014 Studio Chair. “It’s more than just seeing new technologies and what they can produce, but is designed to galvanize and stimulate creative collaboration that artists can experience first-hand and take back with them to their own studios.”

Access to the SIGGRAPH 2014 Studio is available at every level and starts at $75 USD. Studio equipment has been generously donated by 3dMD, 4DDynamics, Epson, Formlabs, NextEngine, Inc., Roland DG, Stratasys, Ltd., and Universal Laser Systems. For more information, visit s2014.siggraph.org.

Highlights from the SIGGRAPH 2014 Studio:

Studio Featured Event

Arduino Drawing Machines

This course, project and contest blends computer control with simple mechanical and motorized mechanisms to build drawing machines. It begins with a short history of drawing machines, including examples of contemporary approaches in the arts, and their educational possibilities. The hands-on component uses an Arduino microcontroller to construct mechanisms that make marks on paper. Participants will have the opportunity to attend the Sunday afternoon course, work on the machines at their own pace throughout the week and participate in the contest and live demo on Wednesday at 4pm.

Studio Talks

Art. Form. Color. | Monday, 11 August

This session includes the following Talks led by experts from The Foundry, Université Paris VIII, and others: “Cellular Forms: An Artistic Exploration of Morphogenesis,” “Quantum Computer for Art Exploration and Creation,” and “Emotion of Colors: Synesthetic Cross-Modal Key Modulation.”

Model. Print. Fabricate. | Tuesday, 12 August

This session includes the following Talks led by experts from Autodesk Research, the New Jersey Institute of Technology, and others: “Branching Support Structures for 3D Printing,” “Exploring Board-Game Design Using Digital Technologies,” “Turning Free-Form Surfaces Into Manufacturable Components,” and “Vancouver Maker Foundation.”

Studio Courses

Make Cross-Platform Mobile Apps Quickly

This introduction to rapid mobile-app development uses easily available tools such as PhoneGap/Cordova, MoSync, UppSite, and others, and common technologies such as HTML5, CSS3, and Javascript, to show how mobile apps that are graphically rich yet lightweight and cross-platform can be built quickly.

High-Resolution 3D Printing: Design for Stereolithography

Personal 3D printing is rapidly becoming a high-impact artistic tool. This short studio course introduces design for 3D printing on the stereolithography-based Form 1+ printer.

Studio Projects

Draco: Sketching Animated Drawings With Kinetic Textures

While previous systems have introduced sketch-based animations for individual objects, this installation from Autodesk Research demonstrates a unified framework of motion controls that allows users to seamlessly add coordinated motions to object collections. The framework is built around kinetic textures, which provide continuous animation effects while preserving the unique timeless nature of still illustrations.

GIGAmacro

As part of its studio project, GIGAmacro will create the world’s first terapixel macro photograph over the course of conference using three Magnify2 systems to produce over 619,000 photographs. These photographs will then be assembled into a single explorable image — Terabite.

About SIGGRAPH 2014

SIGGRAPH 2014 will bring thousands of computer graphics and interactive technology professionals from five continents to Vancouver, Canada for the industry's most respected technical and creative programs focusing on research, science, art, animation, music, gaming, interactivity, education, and the web from Sunday, 10 August through Thursday, 14 August 2014 at the Vancouver Convention Centre. SIGGRAPH 2014 includes a three-day exhibition of products and services from the computer graphics and interactive marketplace from 12-14 August 2014. More details are available at the SIGGRAPH 2014 website or on Facebook and Twitter.

About ACM SIGGRAPH

The ACM Special Interest Group on Computer Graphics and Interactive Techniques is an interdisciplinary community interested in research, technology, and applications in computer graphics and interactive techniques. Members include researchers, developers, and users from the technical, academic, business, and art communities. ACM SIGGRAPH enriches the computer graphics and interactive techniques community year-round through its conferences, global network of professional and student chapters, publications, and educational activities.

About ACM

ACM, the Association for Computing Machinery is the world’s largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field’s challenges. ACM strengthens the computing profession’s collective voice through strong leadership, promotion of the highest standards, and recognition of technical excellence. ACM supports the professional growth of its members by providing opportunities for lifelong learning, career development, and professional networking.



Contact:

SIGGRAPH
Brian Ban, +1.773.454.7423
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