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MAXON Unveils Cinema 4D Release 19

New Features and Enhancements Streamline Motion Graphics, VFX and VR Content Creation Workflows; First Peeks at Next-Gen Development

Friedrichsdorf, Germany, Jul 31, 2017 -- ( BUSINESS WIRE)-- Ahead of the SIGGRAPH 2017 conference, MAXON today announced Cinema 4D Release 19 (R19). This next generation of MAXON’s professional 3D application delivers both great tools and enhancements artists can put to use immediately and provides a peek into the foundations for the future. Powerful developments have been made to viewport performance, a new Sound Effector and additional features for Voronoi Fracturing have been added to the MoGraph toolset, a new Spherical Camera introduced, the integration of AMD’s ProRender technology and more. Designed to serve individual artists as well as large studio environments, Release 19 offers a fast, easy, stable and streamlined workflow to meet today’s challenges in the content creation markets; especially general design, motion graphics, VFX, VR/AR and all types of visualization. [NOTE: MAXON will debut Cinema 4D R19at SIGGRAPH 2017 July 30 – August 3, in Los Angeles, Booth #701.]

With Cinema 4D Release 19, MAXON also introduces a number of re-engineered foundational technologies, which the company will continue to develop and bring to maturity in future versions. These include core software modernization efforts, a new modeling core, deeply-integrated GPU Rendering for Windows and Mac, and OpenGL capabilities in BodyPaint 3D, MAXON’s professional paint and texturing toolset.

“For more than two decades MAXON has been dedicated to delivering 3D graphics solutions with rock-solid stability, outstanding ease-of-use, a fast workflow, and cross platform capability,“ says Harald Egel, managing partner at MAXON Computer GmbH. “Cinema 4D Release 19 expands on those core values with outstanding new features and a first look at foundations for the future.”

The new highlights in Cinema 4D Release 19 include:

Viewport Improvements – provide artists with added support for screen-space reflections and OpenGL depth-of-field in addition to the screen-space ambient occlusion and tessellation features (added in R18). Results are so close to final render that client previews can be output using the new native MP4 video support.

MoGraph Enhancements – expand on Cinema 4D’s state of the art toolset for motion graphics with faster results and added workflow capabilities in Voronoi Fracturing – break objects progressively, add displaced noise details for improved realism or glue multiple fracture pieces together more quickly for complex shape creation. An all-new Sound Effector in R19 allows artists to create audio-reactive animations based on multiple frequencies from a single sound file.

New Spherical Camera – allows artists to render stereoscopic 360° virtual reality videos and dome projections. Artists can specify a latitude and longitude range, and render in equirectangular, cubic string, cubic cross or 3x2 cubic format. The new spherical camera also includes stereo rendering with pole smoothing to minimize distortion.

New Polygon Reduction works as a generator, so it’s easy to reduce entire hierarchies. The reduction is pre-calculated, so adjusting the reduction strength or desired vertex count is extremely fast. The new Polygon Reduction preserves vertex maps, selection tags and UV coordinates, ensuring textures continue to map properly and providing control over areas where polygon detail is preserved.

Level of Detail (LOD) Object– features a new interface element that lets customers define and manage settings to maximize viewport and render speed, create new types of animations or prepare optimized assets for game workflows. Level of Detail data exports via the FBX 3D file exchange format for use in popular game engines.

AMD’s Radeon ProRender– technology is now seamlessly integrated into R19 providing artists a cross-platform GPU rendering solution. Though just the first phase of integration, it provides a useful glimpse into the power ProRender will eventually provide as more features and deeper Cinema 4D integration is added in future releases.

Modernization Efforts – in R19 reflect MAXON’s rich development legacy and offer the first glimpse into the company’s planned ‘under-the-hood’ future efforts to modernize the software, as follows:

BodyPaint 3D – now uses an OpenGL painting engine giving R19 artists painting color and adding surface details in film, game design and other workflows, a real-time display of reflections, alpha, bump or normal, and even displacement, for improved visual feedback and texture painting. Redevelopment efforts to improve the UV editing toolset in Cinema 4D continue with the first-fruits of this work available in R19 for faster and more efficient options to convert point and polygon selections, grow and shrink UV point selects, and more.

Complete feature set in Cinema 4D Release R19

Pricing, Availability / Upgrade Path Cinema 4D Release 19 is scheduled to ship September, 2017.

Pricing and Distribution Information

Recommended System Requirements

Available for both Mac OS X and Windows.

Cinema 4D Release19 Image Links

Cinema 4D Release 19 Information

New in Release 19 Videos

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About MAXON

Headquartered in Friedrichsdorf, Germany, MAXON Computer is a developer of professional 3D modeling, painting, animation and rendering solutions. Its award-winning Cinema 4D and BodyPaint 3D software products have been used extensively to help create everything from stunning visual effects in top feature films, TV shows and commercials, cutting-edge game cinematics for AAA games, as well as for medical illustration, architectural and industrial design applications. MAXON has offices in Germany, USA, United Kingdom, Canada, France, Japan and Singapore. MAXON products are available directly from the web site and its worldwide distribution channel. MAXON is part of the Nemetschek Group.

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