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$28.31 Bn 3D Animation Market Analysis By Technique, Component, Deployment, End-use & Region - Increasing Competitiveness in the VR, AI and AR

Dublin, Jan. 24, 2018 (GLOBE NEWSWIRE) -- The "3D Animation Market Analysis By Technique (3D Modeling, Motion Graphics, 3D Rendering, Visual Effects), By Component, By Deployment, By End-use, By Region, And Segment Forecasts, 2014 - 2025" report has been added to ResearchAndMarkets.com's offering.

The global 3D animation market is expected to reach USD 28.31 billion by 2025

Growing applications of animation in the media & entertainment, healthcare & life sciences, manufacturing, and education & academics industries is expected to drive the market significantly.

The creation of dynamic content and high-end visuals has enabled the biotech, medical devices, and pharmaceutical industries to exploit the benefits of 3D animation. Animation is being used for maximizing sales, as it enables providers to emphasize and focus on the benefits of products and services by delivering an engaging, educational, and entertaining experience to the viewers.

The increasing use of 3D animation technologies is expected to influence the end-use industries positively. In case of medical science, 3D animation techniques are one of the most effective ways for communication as they display the human body in a polygonal form, which cannot be replicated using photography, sketch, and two-dimensional illustrations.

Traditionally concentrated in the developed countries, the 3D animation market has paved its way into the emerging countries such as India, China, and the Philippines owing to the increasing trend of outsourcing animation activities to these countries. In 2016, the North American region accounted for the largest revenue share of the 3D animation market. However, the Asia Pacific region is expected to witness robust growth throughout the forecast period.

Further Key Findings From the Report Suggest:

Key Topics Covered:

Chapter 1 Methodology and Scope
1.1 Research Methodology
1.2 Research Scope and Assumptions
1.3 List of Data Sources

Chapter 2 Executive Summary
2.1 3D Animation Market - Industry Snapshot & Key Buying Criteria, 2015 - 2025

Chapter 3 3D Animation Industry Outlook
3.1 Market Segmentation & Scope
3.2 3D Animation Market Size and Growth Prospects
3.3 3D Animation Market- Value Chain Analysis
3.4 Market Dynamics
3.4.1 Market driver analysis
3.4.1.1 Increasing adoption of visual effects in media and entertainment industry
3.4.1.2 Growing use of 3D animation technology in other segments
3.4.1.3 Increasing competitiveness in the virtual reality, artificial intelligence, and augmented reality
3.4.2 Market restraint analysis
3.4.2.1 Threat from piracy
3.5 Key Opportunities - Prioritized
3.6 Industry Analysis - Porter's
3.7 3D Animation - PEST Analysis
3.8 3D Animation - Key Competitor Analysis, 2016

Chapter 4 Technique Type Estimates & Trend Analysis
4.1 3D Animation Market Share by Technique, 2016 & 2025
4.1.1 3D modeling
4.1.2 Motion graphics
4.1.3 3D rendering
4.1.4 Visual effects

Chapter 5 Component Type Estimates & Trend Analysis
5.1 3D Animation Market Share by Component, 2016 & 2025
5.1.1 Hardware
5.1.2 Software
5.1.3 Service

Chapter 6 Deployment Type Estimates & Trend Analysis
6.1 3D Animation Market Share by Deployment, 2016 & 2025
6.1.1 On-premise
6.1.2 On-demand

Chapter 7 End-Use Type Estimates & Trend Analysis
7.1 3D Animation Market Share by End-Use, 2016 & 2025
7.1.1 Media & entertainment
7.1.2 Architecture & construction
7.1.3 Education & academics
7.1.4 Manufacturing
7.1.5 Healthcare & lifesciences
7.1.6 Government & defense
7.1.7 Others

Chapter 8 Regional Estimates & Trend Analysis

Chapter 9 : Competitive Landscape

For more information about this report visit https://www.researchandmarkets.com/research/l5www9/28_31_bn_3d?w=12



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