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Global 3D Gaming Consoles Market Report (2019-2023): Growing Popularity of Video Gaming Competitions and eSports

Dublin, March 14, 2019 (GLOBE NEWSWIRE) -- The "Global 3D Gaming Consoles Market 2019-2023" report has been added to ResearchAndMarkets.com's offering.

The 3D gaming consoles market will register a CAGR of almost 15% by 2023.

One of the major drivers of the market is the increasing implementation of VR technology by means of VR headsets and other VR devices such as VR glasses in-home 3D gaming consoles.

The popularity of VR gaming consoles is increasing in various developed economies such as the US, the UK, China, and Japan. Oculus launched its Oculus Quest gaming console that is a direct competitor of Nintendo Switch. The all-in-one V R gaming system Oculus Quest is designed using Oculus Insight. Oculus Quest uses four ultra-wide-angle sensors and computer vision algorithms to track the gamers' exact position in real time without any external sensors.

These technological innovations in VR gaming are expected to drive the growth of the global 3D gaming consoles market during the forecast period.

Increased adoption by working population

Various technological advances in the gaming sector, such as AR and VR, have prompted individuals of various demographics to adopt 3D gaming consoles. The adoption of gaming and 3D gaming consoles was prominent among kids and teenagers.

However, close association with games and the increasing number of national and international gaming events and gaming competitions, such as e-sports, have gathered the interest of working population toward 3D gaming consoles.

Cause of sickness due to prolonged usage of VR in 3D gaming consoles

Continuous use of VR may cause health issues among gamers. Motion sickness and VR sickness associated with prolonged use of VR in 3D gaming consoles may hinder the growth of the global 3D gaming consoles market during the forecast period.

Competitive Landscape

This market research report will help clients identify new growth opportunities and design unique growth strategies by providing a comprehensive analysis of the market's competitive landscape and offering information on the products offered by companies.

Key Players

Topics Covered

PART 01: EXECUTIVE SUMMARY

PART 02: SCOPE OF THE REPORT

PART 03: MARKET LANDSCAPE

PART 04: MARKET SIZING

PART 05: FIVE FORCES ANALYSIS

PART 06: MARKET SEGMENTATION BY PRODUCT

PART 07: CUSTOMER LANDSCAPE

PART 08: GEOGRAPHIC LANDSCAPE

PART 09: DECISION FRAMEWORK

PART 10: DRIVERS AND CHALLENGES

PART 11: MARKET TRENDS

PART 12: VENDOR LANDSCAPE

PART 13: VENDOR ANALYSIS

For more information about this report visit https://www.researchandmarkets.com/research/zn4vlm/global_3d_gaming?w=12

Research and Markets also offers Custom Research services providing focused, comprehensive and tailored research.

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Related Topics: Gaming, Video Games and Consoles 

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