by: scififunk

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Added 11 years ago

Posted on Youtube by : SciFiFunk
I run though two main issues you'll face with large scenes. How to handle light and Replication. More info at http://www.facebook.com/scififunk

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Tools: Carrara, Other
Subject: 3D (Working In and Using), Animating, Lighting, Modeling, Project-Pipeline Management
Usage Rights: All rights reserved
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Raters : 5
Views: 323



Bentley - Virtuosity Microstation
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na (11 years ago)Inappropriate?
Hi Medhue,

I guess what I am saying is fully detailed (sections) for close ups, then a substitute model for further away shots based on the original model.

Having said that, I will push the level of detail to the limit, but that's just my (artistic) preference.
Medhue (11 years ago)Inappropriate?
It leaves me wondering if a fully detailed model is really right for the scene. I'm not saying take out the detail. What I'm saying is to create the detail using bumps and normals maps. I think you are right about the lighting, and needing different lighting for each render. It's all about getting the best look for that shot, right. What do I know tho, I'm still a newb. lol
na (11 years ago)Inappropriate?
Thanks Moonglow. I'm reducing the model now (which might take some time), but I'll come back for part 2 after that.
moonglow (11 years ago)Inappropriate?
Thanks Steve. Good subject /(problem). Last image very nice.
GENEQ



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