My computer is a PC running a Core 2 Duo processor with 4 Gigs of Ram. Its video card is a state of the art Nvidia something or other with a bunch of gigs of memory (I can't remember how much). The operating system is Win7 with all service packs and updates.
The problem I'm having is in Bryce 7 Pro. Presently I'm buildng a small world with a large castle and several figures created in Daz Studio. You can see the latest successful render of it in my gallery consisting of the castle, two guards and a mounted figure.
While trying to import the latest object (another mounted figure) I get several error messages about Bryce not able to find texture bitmaps--eventhough they are right there in the same folder as the object file--ending in an "Out Of Memory" warning that ends up being fatal and making the whole thing crash.
![](http://www.ShareCG.com/common/tinymce_image/get_image.php?image_id=8828)
![](http://www.ShareCG.com/common/tinymce_image/get_image.php?image_id=8829)
I've tried several unsuccessful remedies to this which include reducing in Photoshop the pixel size of the largest texture bitmaps from 4000 x 4000 all the way down to 1000 x 1000, as well as importing the new figure into separate Bryce file and the attempting to "merge" both files. The result is basically the same: "Out Of Memory" and a subsequent crash.
Also, I've tried several export modes in Daz Studio that include "Convert Maps for Bryce". The scale of the objects I've exported is set at 0.410105.
![](http://www.ShareCG.com/common/tinymce_image/get_image.php?image_id=8827)
Can anyone please explain to me why this is happening and how I can resolve it?
I don't expect a prompt response from anyone as I realize you all must be busy wrapping X-Mas presents or otherwise making holiday preparations.
In any event, thank you in advance and have a Merry, Merry Christmas!
New Tet
Chris Camacho
Miami