ShareCG Main Forums
   >> Open Discussion
Thread views: 14343 Return to the search engine*

Josea
(Journeyman)
07/26/16 09:28 AM
Re: Poly Count Problem [re: 3dgreg]Report this article as Inappropriate to us !!!Login to Reply

The less the object shows the less polygons need.


A cylinder does not need more edges where it is straight. If it is a small part that will not be seen close up the minium number of sides is 5 (a pentagon on each end). You might want more the bigger the part will be.


If the game system the model will go into supports normal maps then that is where the small detail can go instead of adding geometery. Even bump maps will do.


These are just a few ideas off the top of my head. I hope it helps.


Good luck.


 






Entire thread
SubjectPosted byPosted on
*Poly Count Problem 3dgreg   07/24/16 11:14 AM
.*Re: Poly Count Problem adp__   08/06/16 05:02 AM
.*Re: Poly Count Problem Josea   07/26/16 09:28 AM
Jump to

 




© 2024 Internet Business Systems, Inc.
670 Aberdeen Way, Milpitas, CA 95035
+1 (408) 882-6554 — Contact Us
ShareCG™ is a trademark of Internet Business Systems, Inc.

Report a Bug Report Abuse Make a Suggestion About Privacy Policy Contact Us User Agreement Advertise