(BUSINESS WIRE) — March 17, 2014 — ARM:
What: At GDC 2014, ARM® will showcase the latest technologies that place ARM at the heart of mobile gaming. Through product demonstrations at its booth and scheduled speaking sessions, ARM will highlight how its leading-edge technology and features and ecosystem help developers and artists deliver the ultimate mobile gaming experience. ARM and its partners will showcase solutions to the most prominent challenges faced by developers and provide insight into how technologies such as the ARM Mali™ family of GPUs enable developers to create stunning visual experiences through high-performance CPU/GPU compute and unique software capabilities.
Why: ARM Cortex® CPUs power 95 percent of the world’s smartphones and tablets while Mali GPUs are the IP of choice for Android devices today, including smartphones, tablets and DTVs. As the number of global smartphone and tablet users surpasses the combined total of those with PCs and game consoles, game designers will face increased pressure to develop mobile games that replicate more traditional gaming experiences and provide more realistic visual effects.
- Where: GDC 2014, Moscone Convention Center – 747 Howard St. San Francisco, CA. 94103
-
When: ARM and its Partners will present a number of technical
sessions at GDC 2014, including:
-
Session:
The
Revolution in Mobile Game Graphics
- Date: Wednesday, March 19
- Time: 11 a.m.-12 p.m. PDT
- Location: West Hall – Room 3014
-
Speakers:
- Marius Bjørge, staff engineer, media processing group, ARM
- Sam Martin, head of technology, Geomerics
-
Session:
Optimizing
Mobile Games by Gameloft and ARM
- Date: Wednesday, March 19
- Time: 2-3 p.m. PDT
- Location: West Hall – Room 3014
-
Speakers:
- Stacy Smith, senior software engineer, media processing group, ARM
- Adrian Voinea, World Android technical lead, Gameloft
- Victor Bernot, lead visual effects developer, Gameloft
-
Session:
Getting
the Most Out of OpenGL® ES
- Date: Wednesday, March 19
- Time: 3:30-4:30 p.m. PDT
- Location: West Hall – Room 3014
-
Speakers:
- Daniele Di Donato, software engineer, ARM
- Dave Shreiner, director, graphics and GPU computing, media processing group, ARM
- Tom Olson, director, graphics research, ARM
-
Session:
Multi-core
Programming on ARM Cortex 32-Bit and 64-bit CPUs
- Date: Thursday, March 20
- Time: 10-11 a.m. PDT
- Location: West Hall – Room 3014
-
Speakers:
- Ed Plowman, director, solution architecture, media processing group, ARM
- Jesse Barker, principal software engineer, ARM
- Matt DuPuy, staff software engineer, ARM
-
Session:
Performance
Analysis and Debug Tools for Mobile Games
- Date: Thursday, March 20
- Time: 11:30 a.m.-12:30 p.m. PDT
- Location: West Hall – Room 3014
-
Speakers:
- Lorenzo Dal Col, senior software engineer, ARM
- Ronan Synnott, senior field applications engineer, ARM
- Adalberto Bruno, technical director, EA
-
Session:
The
Revolution in Mobile Game Graphics
-
Who:
ARM ®
is at the heart of the world’s most advanced digital products. Our
technology enables the creation of new markets and transformation of
industries and society. We design scalable, energy
efficient-processors and related technologies to deliver the
intelligence in applications ranging from sensors to servers,
including smartphones, tablets, enterprise infrastructure and the
Internet of Things.
Our innovative technology is licensed by ARM Partners who have shipped more than 50 billion Systems on Chip (SoCs) containing our intellectual property since the company began in 1990. Together with our Connected Community, we are breaking down barriers to innovation for developers, designers and engineers, ensuring a fast, reliable route to market for leading electronics companies. Learn more and join the conversation at http://community.arm.com .