Global Animation & VFX Market (2021 to 2025) - Strategies, Trends & Opportunities - ResearchAndMarkets.com

DUBLIN — (BUSINESS WIRE) — January 22, 2021 — The "Global Animation & VFX: Strategies, Trends & Opportunities (2021-25)" report has been added to ResearchAndMarkets.com's offering.

Global consumers are displaying a growing appetite for engaging, high-definition visual experiences. Moviegoers are demanding high quality productions with engaging visual effects and realistic animation and studios are including more animation and VFX shots into films.

Consumers are consuming more immersive content across channels such as ultra-high-definition TVs, tablets and smartphones to head mounted devices. Animation, VFX and games content is being consumed not only on Netflix, Amazon, Hulu and Twitch, but also on YouTube, Twitter and Facebook. With the growing internet penetration and access to multimedia devices, customers are spending more time streaming digital content. Streaming video is the fastest growing distribution channel for animation and is witnessing double digit growth and the same is expected to continue. This growth is attributed to the exponential growth in the number of online video viewers throughout the world.

The demand for animation, VFX and video gaming has expanded with the increase in targeted broadcasting hours by cable and satellite TV, availability of low cost internet access, penetration of mobile devices along the growing popularity of streaming video. In addition, the demand for Animation and VFX content to power immersive experiences such as Augmented Reality and Virtual Reality is growing exponentially.

The rapid advancement of technology has made animation, VFX & games available to the masses, and this industry has become one of the fastest growing segments in the global media and entertainment market. We are increasingly seeing more of animation, VFX and games production taking place in a globally distributed mode. Production work is becoming global with countries as well as regions offering tax incentives, subsidies, financial support, regional low labor costs etc. and companies are cutting costs by setting up facilities in such regions. Cloud computing is playing a key role in character rendering and modeling processes as cloud based rendering of animation films is more effective and efficient as it reduces the time and cost compared to traditional rendering.

Market Size

  • The market size of Global Animation & VFX was US$ 156 billion in 2020
  • The market size of Global Animation & VFX Software was US$ 8.8 billion in 2020
  • Most of the segments in the animation industry are growing at the rate of 2-3% YoY
  • The production cost per animation movie ranges anywhere between US$ 20 to US$ 300 million
  • The spend on special effects as a percent of production cost is about 20%-25%

Key Topics Covered:

1. Global Animation & VFX Industry

2. Animation & VFX Market Segments

Market Segmentation

Market Opportunity for 3D Animation/Computer Generated Imagery (CGI)

Visual Effects (VFX)

Stop Motion Animation

Motion Capture

3D Animation Movies

3. Animation Streaming Video on Demand

Market Size

  • NETFLIX
  • DISNEY+
  • HBO MAX
  • AMAZON PRIME VIDEO
  • HULU
  • APPLE TV+
  • PEACOCK
  • CRUNCHYROLL
  • QUIBI

4. Emerging Trends & Future of Animation & VFX

Key predictions for the future

5. Global Television Animation Content Demand

Television Animation Contentdemand in Europe

Television Animation Content demand in the United States

Television Animation Content demand in Asia

Television Animation Content demand in South America

Television Animation Content demand in Rest of the World

Global Television Animation Content demand

6. Animation & VFX Software Market

Animation Software Market Segments

2D Animation Software Market

Animation Workflow using 2D animation package

Analysis of key 2D Animation Softwares

3D Animation Software Market

Analysis of key players in 3D Animation & VFX Software Market

Analysis of key 3D Animation & VFX Softwares

Japanese Anime Production Softwares

Proprietary 3D Softwares of Animation studios

Collaboration between Animation Studios and Software Firms

7. Animation & VFX Content Creation

Content Creation Workflow in 2D Animation

Content Creation Lead Time Calculation in 2D Animation

Digital processing in 2D Animation

Content Creation Workflow in 3D Animation

Timeline of a 3D production workflow

Animation Production Management

Cloud Computing in Animation & VFX Workflow

8. Audience Dynamics

9. Economics of Animation & VFX

10. Guidelines for Setting up an Animation Studio

Investments Needed for Setting up an Animation Studio

Specialized Hardware and Software Investments

Leveraging Cloud Computing for Competitive Advantage

11. Managing an Animation Studio

12. Animation Content Outsourcing

13. EUROPE ANIMATION & VFX

14. NORTH AMERICAN ANIMATION & VFX

15. ASIA-PACIFIC ANIMATION & VFX

16. AFRICA ANIMATION & VFX

17. MIDDLE EAST ANIMATION & VFX

18. LATIN AMERICA ANIMATION & VFX

Companies Mentioned

  • 2 Minutes Studio
  • 20th Century Fox
  • 2dlab
  • 3 Bear Animations
  • 3 Eye Group
  • 3-D Revolution
  • 3d Canvas
  • 3D Imaging
  • 3da2 Animation Studios
  • 3Dimension
  • 3dmx
  • 3DVision
  • 3flow
  • 3net
  • 4.21 Productions
  • 422 South
  • 44 Toons
  • 4K Media
  • 5ter Stock
  • A Ellis Production
  • A Large Evil Corporation
  • A Productions
  • A project - Animation
  • A Squared Entertainment
  • A-1 Pictures
  • A-1 Production
  • A-Film
  • A.K.A. Cartoon
  • A3 Estudio
  • AAA : Animation Art
  • Aardman Animations
  • AB Film Distributors
  • ABC TV
  • Abraxas Entertainment
  • Abrepalermo
  • Ace & Son Moving Picture
  • Achtoons
  • Acme Animation
  • Act3animation
  • ACTAS Inc.
  • Action Synthese
  • Acume
  • Adam Walker Film
  • And Many Many More Companies!

For more information about this report visit https://www.researchandmarkets.com/r/n26qyy



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