Wild Capture to Showcase Digital Human Volumetric Video Solutions at SIGGRAPH 2022

In Collaboration with SideFX and Dimenco, Wild Capture’s Cohort Digital Fashion Toolset Will be on Display at the Houdini HIVE Lounge

LOS ANGELES, August 3, 2022 – Wild Capture, a volumetric technology platform and creative services studio for the creation of digital humans, is pleased to announce participation at SIGGRAPH 2022, “the premiere conference and exhibition on computer graphics and interactive techniques,” taking place at the Vancouver Convention Centre August 8 - 12, 2022.

Wild Capture Presence at SIGGRAPH

Earlier this year, Wild Capture introduced the 'Digital Human Platform' to develop volumetric technologies and offer turnkey production services for creating digital humans, volumetric crowds and CG fashion for media production, gaming, and web-based deliveries. The toolsets leverage Universal Volumetric (UVol), a cross-platform, open-source framework for streaming web-based volumetric video, and Universal Scene Description (USD), a software language for the interchange of 3D computer graphics data. It is designed to multiply Wild Capture’s Digital Human Platform tools to produce lifelike digital human crowd behaviors when deployed at scale. This saves creators hundreds of hours deploying volumetric performances into crowd environments and other functions of asset optimization.

Wild Capture at Side FX Houdini HIVE At SIGGRAPH, Wild Capture is teaming with SideFX, the developers of Houdini, among the world’s leading 3D software applications, and Dimenco, leaders in spatial display technology, at the Houdini HIVE Lounge; an event area at SIGGRAPH well known for featuring technology innovation.

  • Demonstration: Wild Capture Digital Human Solutions for Houdini Users Wild Capture will showcase the compatibility of its Cohort, volumetric video virtual crowd building and digital fashion technology with Houdini. Wild Capture has used Houdini to optimize and simulate their world-class digital humans. Dimenco will provide its SR Pro Display technology to demonstrate how Wild Capture’s volumetric content can be used with various Houdini assets for impressive results.

Where: Houdini HIVE Lounge, Room 208, West Hall - Level 2

Date/Time: Tuesday, August 9 and Wednesday, August 10, 2022 (during Expo Hall hours)

  • Presentation: Now Leaving the Uncanny Valley

In addition, Will Driscoll, Wild Capture CEO and Louis Normandin, Wild Capture, COO, will make a presentation showing how using volumetric video and Wild Capture’s fashion technology in the production pipeline can give Houdini users access to creating lifelike digital humans that cross the ‘uncanny valley.’

Where: Houdini HIVE Lounge, Room 208, West Hall - Level 2

Date/Time: Wednesday, August 10, 1:40 pm

Presentation: “Birds of a Feather” The Wild Capture team will also participate at the SIGGRAPH “Birds of a Feather” – a series of graphics-related, attendee-organized informal discussions of shared interests and technologies.

In a virtual presentation entitled, “Enabling Volumetric Video in Production Pipelines,” Driscoll and Normandin will discuss how different industries can use volumetric video in impactful ways that yield outstanding results. They will also cover the various techniques and use cases for high-quality delivery across a wide range of specifications.

 

“Realistic digital humans in 3D environments that can be navigated by hundreds, even thousands of users simultaneously are the next phase of entertainment and media messaging,” says Driscoll. “Every day, we are discovering new ways to effectively use volumetric video to solve problems and save time, and the results inspire imagination and allow creators to connect with their audiences in a whole new way.”

 

SIGGRAPH 2022

SIGGRAPH 2022 takes place as follows:

Vancouver Convention Centre

1055 Canada Pl

Vancouver, BC

V6C 0C3, Canada

SIGGRAPH 2022 Exhibition Hours
Tuesday, August 9, 10:00 am–6:30 pm
Wednesday, August 10, 10:00 am–6:00 pm
Thursday, August 11, 10:00 am–4:00 pm

Press Briefings with the Wild Capture Team

Members of the press can schedule a briefing opportunity during SIGGRAPH with Will Driscoll, CEO of Wild Capture, by contacting Vicky Gray-Clark, Ambient Public Relations, (408) 318-1980, Email Contact. Briefings after SIGGRAPH are available upon request.

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Media Contact

Vicky Gray-Clark

In Collaboration with SideFX and Dimenco, Wild Capture’s Cohort Digital Fashion Toolset Will be on Display at the Houdini HIVE Lounge

LOS ANGELES, August 3, 2022 – Wild Capture, a volumetric technology platform and creative services studio for the creation of digital humans, is pleased to announce participation at SIGGRAPH 2022, “the premiere conference and exhibition on computer graphics and interactive techniques,” taking place at the Vancouver Convention Centre August 8 - 12, 2022.

Wild Capture Presence at SIGGRAPH

Earlier this year, Wild Capture introduced the 'Digital Human Platform' to develop volumetric technologies and offer turnkey production services for creating digital humans, volumetric crowds and CG fashion for media production, gaming, and web-based deliveries. The toolsets leverage Universal Volumetric (UVol), a cross-platform, open-source framework for streaming web-based volumetric video, and Universal Scene Description (USD), a software language for the interchange of 3D computer graphics data. It is designed to multiply Wild Capture’s Digital Human Platform tools to produce lifelike digital human crowd behaviors when deployed at scale. This saves creators hundreds of hours deploying volumetric performances into crowd environments and other functions of asset optimization.

Wild Capture at Side FX Houdini HIVE At SIGGRAPH, Wild Capture is teaming with SideFX, the developers of Houdini, among the world’s leading 3D software applications, and Dimenco, leaders in spatial display technology, at the Houdini HIVE Lounge; an event area at SIGGRAPH well known for featuring technology innovation.

  • Demonstration: Wild Capture Digital Human Solutions for Houdini Users Wild Capture will showcase the compatibility of its Cohort, volumetric video virtual crowd building and digital fashion technology with Houdini. Wild Capture has used Houdini to optimize and simulate their world-class digital humans. Dimenco will provide its SR Pro Display technology to demonstrate how Wild Capture’s volumetric content can be used with various Houdini assets for impressive results.

Where: Houdini HIVE Lounge, Room 208, West Hall - Level 2

Date/Time: Tuesday, August 9 and Wednesday, August 10, 2022 (during Expo Hall hours)

  • Presentation: Now Leaving the Uncanny Valley

In addition, Will Driscoll, Wild Capture CEO and Louis Normandin, Wild Capture, COO, will make a presentation showing how using volumetric video and Wild Capture’s fashion technology in the production pipeline can give Houdini users access to creating lifelike digital humans that cross the ‘uncanny valley.’

Where: Houdini HIVE Lounge, Room 208, West Hall - Level 2

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