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Global Augmented and Virtual Reality in Healthcare Market 2017-2023 with Google, Microsoft, DAQRI, Psious, Mindmaze, Firsthand Technology, Medical Realities, Atheer, Augmedix and Oculus VR Dominating

DUBLIN, Feb. 1, 2018 — (PRNewswire) —

The "Augmented and Virtual Reality in Healthcare Market by Offering (Hardware and Software), Device Type, End User, Application (Patient Care Management, Medical Training & Education, Pharmacy Management, Surgery), and Geography - Global Forecast to 2023" report has been added to ResearchAndMarkets.com's offering.

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The augmented and virtual reality in healthcare market was valued at USD 769.2 million in 2017 and is expected to reach USD 4,997.9 million by 2023, at a CAGR of 36.6% during the forecast period.

The increasing penetration of connected devices in the healthcare sector, increased investment in the healthcare AR and VR, and the growing need to reduce the healthcare cost are the major drivers for the market for augmented reality in healthcare and virtual reality in healthcare. The lack of competence in the deployment of AR and VR solutions and the lack of expertise among medical practitioners to adopt new technologies are the major restraints for augmented reality in healthcare and virtual reality in healthcare.

The rising interest of people in AR and VR is the major driver of patient-care management application in the market for augmented reality in healthcare and virtual reality in healthcare. The use of new technologies such as AR and VR would indeed be helpful for patients to remotely seek a doctor's consultation. The increase in the use of AR and VR for therapies and rehabilitation is expected to drive the augmented reality in healthcare and virtual reality in healthcare market for patient-care management.

Research and diagnostics laboratories run more tests than any other medical testing facilities. The use of AR and VR is expected to help these laboratories increase efficiency by collecting samples and data from remote locations in real time. High- and medium-volume laboratories can use these services to automate testing processes and remotely monitor the equipment. Research laboratories are involved in the rigorous research work in the development of AR and VR. The increased interest of the research labs in AR and VR is expected to drive the market for augmented reality in healthcare and virtual reality in healthcare.

APAC has witnessed an increasing adoption of the latest technologies due to the presence of most of the display panel manufacturers in the region. Fitness management, patient care management, and pharmacy management are expected to contribute substantially to the growth of augmented reality in healthcare and virtual reality in healthcare market in APAC. These applications offer a huge potential for AR and VR players in the healthcare market to grow, because of the increasing awareness among healthcare providers and the rising adoption of new technologies in various industries-especially in China, India, and South Korea.

In the process of determining and verifying the market size for several segments and subsegments gathered through secondary research, extensive primary interviews have been conducted with key experts in the augmented and virtual reality industry.

The report also profiles the key players in the market for augmented reality in healthcare and virtual reality in healthcare.

These key players are Google (US), Microsoft (US), DAQRI (US), Psious (Spain), Mindmaze (Switzerland), Firsthand Technology (US), Medical Realities (UK), Atheer (US), Augmedix (US), and Oculus VR (US).

Key Topics Covered:

1 Introduction
1.1 Objectives of the Study
1.2 Market Definition
1.3 Study Scope
1.4 Currency
1.5 Limitations
1.6 Stakeholders

2 Research Methodology
2.1 Research Data
2.2 Market Size Estimation
2.3 Market Breakdown & Data Triangulation
2.4 Research Assumptions

3 Executive Summary

4 Premium Insights
4.1 Attractive Market Opportunities for the AR and VR in Healthcare Market
4.2 AR and VR in Healthcare Market in APAC
4.3 AR and VR in Healthcare Market: Developed vs Developing Markets, 2017 and 2023 (USD Million)
4.4 AR and VR in Healthcare Market, By Country (2017-2023)
4.5 AR and VR in Healthcare Market, By Application
4.6 VR in Healthcare Market, By Device Type

5 Market Overview
5.1 Introduction
5.2 Market Dynamics
5.2.1 Drivers
5.2.1.1 Increasing Penetration of Connected Devices in the Healthcare Sector
5.2.1.2 Increased Investment in the Healthcare AR and VR
5.2.1.3 Growing Need to Reduce the Healthcare Costs
5.2.2 Restraints
5.2.2.1 Lack of Competence in Deployment of the AR and VR Solutions
5.2.2.2 Lack of Expertise Among Medical Practitioners to Adopt New Technologies
5.2.3 Opportunities
5.2.3.1 Increasing Demand for AR and VR in Emerging Markets
5.2.3.2 Increased Use of AR and VR in Fitness Management
5.2.4 Challenges
5.2.4.1 Overcoming Social Challenges
5.2.4.2 Concerns Regarding Data Privacy
5.2.4.3 Lack of Compatibility and Interoperability Between AR and VR Solutions Offered By Different Vendors
5.3 Value Chain Analysis
5.4 Technologies in AR and VR
5.4.1 AR Technology
5.4.1.1 Marker-Based AR
5.4.1.1.1 Passive Marker
5.4.1.1.2 Active Marker
5.4.1.2 Markerless AR
5.4.1.2.1 Model-Based Tracking
5.4.1.2.2 Image Processing-Based Tracking
5.4.2 VR Technology
5.4.2.1 Nonimmersive Technology
5.4.2.2 Semi-Immersive and Fully Immersive Technologies

6 AR and VR in Healthcare Market, By Offering
6.1 Introduction
6.2 Hardware
6.3 AR and VR Hardware Components
6.3.1 Sensors
6.3.1.1 Accelerometer
6.3.1.2 Gyroscope
6.3.1.3 Magnetometer
6.3.1.4 Proximity Sensor
6.3.2 Semiconductor Component
6.3.2.1 Controller/Processor
6.3.2.2 Integrated Circuits
6.3.3 Displays and Projectors
6.3.4 Position Tracker
6.3.5 Cameras
6.3.6 Others
6.4 Software
6.4.1 Software Development Kits
6.4.2 Cloud-Based Services

7 AR and VR Healthcare Market, By Device Type
7.1 Introduction
7.2 AR Healthcare Market, By Device Type
7.2.1 Head-Mounted Display
7.2.2 Handheld Device
7.3 VR Healthcare Market, By Device Type
7.3.1 Head-Mounted Display
7.3.2 Gesture-Tracking Device
7.3.2.1 Data Gloves
7.3.2.2 Others
7.3.3 Projectors and Display Walls

8 AR and VR Healthcare Market, By End User
8.1 Introduction
8.2 Hospitals, Clinics, and Surgical Centers
8.3 Research Organizations and Pharma Companies
8.4 Government and Defense Institutions
8.5 Research and Diagnostics Laboratories
8.6 Others

9 AR and VR Healthcare Market, By Application
9.1 Introduction
9.2 Surgery
9.3 Fitness Management
9.4 Patient Care Management
9.5 Pharmacy Management
9.6 Medical Training and Education
9.7 Others

10 Geographic Analysis

11 Competitive Landscape
11.1 Introduction
11.2 Competitive Scenario
11.2.1 Battle for Market Share: Product Launches and Developments Were the Key Strategies Between 2013 and 2017

12 Company Profiles

For more information about this report visit https://www.researchandmarkets.com/research/pqp57d/global_augmented?w=5

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