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ftrack brings real-time workflows to SIGGRAPH 2019

Attendees will see first-hand demonstrations of Unreal Engine and Unity integrations alongside a host of other new platform features at booth 1131

24 July 2019 – Stockholm, Sweden –  ftrack, creator of the production tracking and media review platform for creatives, will demonstrate several new features at this year’s SIGGRAPH in Los Angeles.

New developments include support for real-time project management in Unreal Engine and Unity. As real-time workflows introduce new, more agile approaches to animation, production tools must keep pace. ftrack’s Unreal Engine and Unity integrations are designed to help track and manage asset development and production on even the most versatile real-time workflows.

ftrack will show these new integrations alongside two-factor authentification and localization in Japanese and Spanish-speaking regions. Attendees can meet with ftrack and see first-hand demonstrations of these features in action on booth 1131 at SIGGRAPH.

Fredrik Limsäter, CEO at ftrack, comments: "The last 12 months saw ftrack grow by 300%. We've channeled that resource into the product, notably into real-time workflows, security, and new localizations for more territories. We can't wait to show it all off at the world's largest event for CG professionals."

New developments revealed by ftrack at SIGGRAPH 2019 include:

ftrack will be at SIGGRAPH from 28 Jul-1 Aug.  Schedule a demo with the ftrack team. 

Cospective, the creator of remote review and approval tool cineSync, will also demonstrate their software at booth 1131, including their latest integration with ftrack Studio.

ftrack is hosting a drinks reception, kindly sponsored by special projects developer Imaginary Spaces at booth 1131 at 4 pm on Tuesday 30 July. Head on over for drinks and a wind-down from the day!