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Middle East & Arab Animation, VFX & Video Games Market 2020-2025

Dublin, Jan. 22, 2020 (GLOBE NEWSWIRE) -- The "Middle East & Arab Animation, VFX & Video Games: Strategies, Trends & Opportunities (2020-25)" report has been added to ResearchAndMarkets.com's offering.

The Middle Eastern and Arab Animation, VFX and Video Games industry has the potential to emerge as an engine of growth for the continent.

The industry has been in existence for quite a long time, however on a small scale. This is changing with increasing global exposure and knowledge transfer and training from international animation and game studios. The industry is in a phase where we are seeing the emergence of several animation, VFX and gaming companies and animators working on attractive stories and content leveraging the continent's large potential for stories.

The region has a handful of large animation studios as well as several small and medium-sized studios producing content tailored to local tastes. Supply of animation talent, which has historically been limited, is emerging with support and intervention of several governments and industry initiatives to develop and support animation through university courses and vocational training courses which provide theoretical and practical hands-on learning on Animation, VFX and Video Games.

There are vast sections of the Middle East and Arab region where the potential for Animation, VFX & Video games has not yet been realized and calls for closer participation between government, industry, and academia to catalyse the industry growth. The industry needs support in the form of training, funding, tax incentives, market reach, access to hardware and software, legal support to protect the content IP. access to global distribution and collaboration networks etc.

Countries such as Egypt, Syria, Lebanon, Jordan, Saudi Arabia, Palestine, Turkey, Israel, and Iran are emerging as key players in the region. However, the content producers in these countries have not been successful in the global distribution of their output. This current focus of the industry includes content for movies, television, games, augmented reality, virtual reality, advertising, web designs and industrial applications such as architecture, engineering, industrial design, healthcare, education, medicine, and the motor industry.

The demand for animation, VFX and video gaming has expanded with the increase in targeted broadcasting hours by cable and satellite TV, availability of low-cost internet access, penetration of mobile devices along with the growing popularity of streaming video. In addition, the demand for Animation and VFX content to power immersive experiences such as Augmented Reality and Virtual Reality is growing exponentially.

The rapid advancement of technology has made animation, VFX & games available to the masses, and this industry has become one of the fastest-growing segments in the global media and entertainment market. We are increasingly seeing more of animation, VFX and games production taking place in a globally distributed mode. Production work is becoming global with countries as well as regions offering tax incentives, subsidies, financial support, regional low labor costs etc. and companies are cutting costs by setting up facilities in such regions.

Cloud computing is playing a key role in character rendering and modeling processes as the cloud-based rendering of animation films are more effective and efficient as it reduces the time and cost compared to traditional rendering.

Emerging Trends in the Animation, VFX & Video Games Industry:

Key Topics Covered

Global Animation & VFX Industry

Animation & VFX Market Segments

Emerging Trends & Future of Animation & VFX

Global Television Animation Content Demand

Animation & VFX Content Creation

Audience Dynamics

Economics of Animation & VFX

Guidelines for Setting up an Animation Studio

Managing an Animation & Video Games Studio

Global Video Games Industry

Middle East & Arab Animation, VFX & Video Games

Companies Mentioned

For more information about this report visit https://www.researchandmarkets.com/r/pxy4c0

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