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Global VFX Market Expected to Grow to USD 24,949.9 Million by 2026: Facts & Factors

New York, NY, Jan. 29, 2021 (GLOBE NEWSWIRE) -- Facts and Factors have published a new research report titled “VFX Market By Type (Simulation FX, Matte Painting, Compositing, 3D Scanning, Motion Capture, Character & Creature Animation, Concept Art, Previs/Pre-Visualization, and Others), By Deployment Type (On-Premises and Cloud-Based), By Component (Software, Hardware, and Services), By Application (Movies, Advertisements, TV Show, and Gaming), and By Region: Global Industry Outlook, Market Size, Business Intelligence, Consumer Preferences, Statistical Surveys, Comprehensive Analysis, Historical Developments, Current Trends, and Forecasts, 2020–2026”.

“According to the research study, the global VFX Market was estimated at USD 11,500 Million in 2019 and is expected to reach USD 24,949.9 Million by 2026. The global VFX Market is expected to grow at a compound annual growth rate (CAGR) of 11.7% from 2019 to 2027”.

Visual effects (VFX) is a technology used to create imagery apart from the context of a live-action shot. The integration of generated imagery and live-action footage helps create the entire scene that looks extremely realistic. VFX and computer-generated imagery (CGI) are being used together in creating advertisements, movies, games, and television shows.

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(Note: The sample of this report is updated with COVID-19 impact analysis before delivery)

Key Questions Answered in this Report

1) What was the impact of COVID-19 on the VFX Market?

2) What is the market size, share of the VFX Market?

3) Who are the top market players in VFX Market?

4) What will be the future market of the VFX Market?

Key Offerings:

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Market Drivers:

The growing demand for high-quality use of AI and content are some of the factors expected to propel the growth of the global VFX market. The increasing capital investments in the VFX industry by the top market players are expected to enhance the global VFX market in the coming years. In addition to this, the advancements in the media and entertainment industry are predicted to help accelerate the VFX market growth during the forecast growth. The use of VFX on a large scale in the movies and gaming field is likely to drive the growth of the global VFX market. However, the need for huge capital investment and the shortage of skilled VFX workforces are projected to restrain the growth of the global VFX market.

Market Players:

Some of the key players in the global VFX market include 3DAR LTDA, Red Giant Software, Frischluft, Video Copilot, Vision Effects, Adobe Systems, The Foundry Visionmongers, Boris FX, Autodesk, Blackmagic Design, Optitrack, and NVIDIA Corporation.

To know an additional revised 2020 list of market players, request a sample report: https://www.fnfresearch.com/sample/global-vfx-market-by-type-simulation-fx-matte-806

Market Segment Dominance:

The increasing demand for realistic scenes in the movies being released across the globe is the primary reason for boosting the global VFX market. Furthermore, the rising investments for the use of VFX in big-budget movies help surge the growth of the VFX market.

The simulation FX category is projected to lead the market owing to the increasing demand for computationally created visual effects in facial, fluidic, and cloth simulation while developing video games, animated movies, and others. In addition, the rising use of simulation in testing, safety engineering, and education help boost the market growth.

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Visual effects (VFX) is a technology used to create imagery apart from the context of a live-action shot. The integration of generated imagery and live-action footage helps create the entire scene that looks extremely realistic. VFX and computer-generated imagery (CGI) are being used together in creating advertisements, movies, games, and television shows.

The growing demand for high-quality use of AI and content are some of the factors expected to propel the growth of the global VFX market. The increasing capital investments in the VFX industry by the top market players are expected to enhance the global VFX market in the coming years. In addition to this, the advancements in the media and entertainment industry are predicted to help accelerate the VFX market growth during the forecast growth. The use of VFX on a large scale in the movies and gaming field is likely to drive the growth of the global VFX market. However, the need for huge capital investment and the shortage of skilled VFX workforces are projected to restrain the growth of the global VFX market.

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The global VFX market research report delivers an acute valuation and taxonomy of the VFX industry by practically splitting the market on the basis of different types, applications, and regions. Through the analysis of the historical and projected trends, all the segments and sub-segments were evaluated through the bottom-up approach, and different market sizes have been projected for FY 2020 to FY 2026. 

Regional Dominance:

North America is expected to hold the majority of the market share of the global VFX market owing to the growing use of visual effects in Hollywood movies. Additionally, the rising demand for making the scenes more realistic and the advancements taking place in the VFX market in the region are likely to bolster in the coming years. Furthermore, the demand for live-action footage in the movies is another factor fuelling the VFX market in this region. The growing popularity of the movie and television industry in North America along with the high investments in high-quality effects in the big-budget movies further helps open new avenues for the market during the forecast period.

The Asia Pacific VFX market is likely to exhibit substantial growth during the forecast period owing to the escalating requirement for VFX dynamics for the alteration and augmentation of live-action. Additionally, the Chinese companies' partnership with international VFX companies is also estimated to help drive the VFX market in the Asia Pacific Region.

Browse the full “VFX Market By Type (Simulation FX, Matte Painting, Compositing, 3D Scanning, Motion Capture, Character & Creature Animation, Concept Art, Previs/Pre-Visualization, and Others), By Deployment Type (On-Premises and Cloud-Based), By Component (Software, Hardware, and Services), By Application (Movies, Advertisements, TV Show, and Gaming), and By Region: Global Industry Outlook, Market Size, Business Intelligence, Consumer Preferences, Statistical Surveys, Comprehensive Analysis, Historical Developments, Current Trends, and Forecasts, 2020–2026" report at https://www.fnfresearch.com/global-vfx-market-by-type-simulation-fx-matte-806

This report segments the global VFX market as follows:

Global VFX Market: Type Segmentation Analysis

Global VFXMarket: Component Segmentation Analysis

Global VFX Market: Deployment Segmentation Analysis

Global VFX Market: Application Segmentation Analysis

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