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New MakerBot Trend Report Highlights Ongoing Use of 3D Printing in Remote Learning Environments

Findings from MakerBot’s new trend report on 3D printing in education show its significance to continue engaging students and encouraging team collaboration in remote settings

BROOKLYN, N.Y. — (BUSINESS WIRE) — September 16, 2021 — MakerBot, a Stratasys company (Nasdaq: SSYS), today released its 2nd annual report on Trends in 3D Printing and STEAM Education, revealing how respondents leveraged 3D printing to amplify student engagement and collaboration in remote and virtual learning environments. Based on over 1,000 responses from education professionals around the world, the report also highlights some of the key factors that are leading to the increased use of 3D printing for lessons, coursework, and research projects.

This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20210916005535/en/

(Graphic: Business Wire)

(Graphic: Business Wire)

Key findings from the report showed that while many schools were closed over the past year, respondents were still able to use 3D printing to support their lessons and drive student participation. Virtual learning has been a challenge for respondents, with many citing low student engagement (48%) as an obstacle. To increase involvement, respondents added extra layers of complexity to their teachings to boost creative thinking and encourage student collaboration. 57% of respondents used 3D printing for student-designed prototypes for problem-based learning projects, while 36% used 3D-printed parts related to specific lessons plans to increase student engagement. But not all remote experiences were equivalent—40% of respondents cited that their students were unable to practice their learnings due to the lack of access to equipment.

“For years, we have seen the power of 3D printing used to elevate student learning and development in the classroom. As schools look to bridge the skills gap in today’s workforce, building students’ critical thinking and creative problem-solving skills will be increasingly important,” said Nadav Goshen, CEO, MakerBot. “Over the past year, educators took 3D printing one step further, extending its capabilities to support remote education to keep students challenged, collaborative, and–most importantly–engaged.”

Additional key findings from the Trends in 3D Printing and STEAM Education report include:

“3D printing is a powerful and versatile learning tool that educators can use to create active learning experiences for students. With out-of-the-box, creative thinking, educators can leverage the technology to amplify their lessons to teach students in an exciting and impactful way,” added Goshen.

Download the full MakerBot report here.

About the study
MakerBot surveyed over 1,000 education professionals who are in its global network and use 3D printing in traditional or non-traditional learning settings across grade levels from kindergarten to the university level. Respondents were based in over 60 countries across North America, Asia, Europe, South America, Oceania, and Africa. They teach a range of disciplines, including 3D printing, art & design, industrial arts, mathematics, engineering, language studies, history, and more.

About MakerBot
MakerBot, a Stratasys company, is a global leader in the 3D printing industry. MakerBot empowers the engineers of today and tomorrow with its powerful additive manufacturing ecosystem. The company strives to redefine the standards for 3D printing in reliability, accessibility, precision, and ease-of-use. Through this dedication, MakerBot has one of the largest install bases in the industry and also runs Thingiverse, the largest 3D printing community in the world.



Contact:

Bennie Sham
MakerBot
bennie.sham@makerbot.com