2 Market Landscape
- 2.1 Market ecosystem
- Exhibit 01: Parent market
- Exhibit 02: Market characteristics
- 2.2 Value chain analysis
- Exhibit 03: Value chain analysis
3 Market Sizing
- 3.1 Market Definition
- Exhibit 04: Offerings of vendors included in the market definition
- 3.2 Market segment analysis
- Exhibit 05: Market segments
- 3.3 Market size 2020
- 3.4 Market outlook: Forecast for 2020 - 2025
- Exhibit 06: Global - Market size and forecast 2020 - 2025 ($ million)
- Exhibit 07: Global market: Year-over-year growth 2020 - 2025 (%)
4 Five Forces Analysis
- 4.1 Five forces summary
- Exhibit 08: Five forces analysis 2020 & 2025
- 4.2 Bargaining power of buyers
- Exhibit 09: Bargaining power of buyers
- 4.3 Bargaining power of suppliers
- Exhibit 10: Bargaining power of suppliers
- 4.4 Threat of new entrants
- Exhibit 11: Threat of new entrants
- 4.5 Threat of substitutes
- Exhibit 12: Threat of substitutes
- 4.6 Threat of rivalry
- Exhibit 13: Threat of rivalry
- 4.7 Market condition
- Exhibit 14: Market condition - Five forces 2020
5 Market Segmentation by Component placement
- 5.1 Market segments
- Exhibit 15: Component placement - Market share 2020-2025 (%)
- 5.2 Comparison by Component placement
- Exhibit 16: Comparison by Component placement
- 5.3 Game engine - Market size and forecast 2020-2025
- Exhibit 17: Game engine - Market size and forecast 2020-2025 ($ million)
- Exhibit 18: Game engine - Year-over-year growth 2020-2025 (%)
- 5.4 Audio engine - Market size and forecast 2020-2025
- Exhibit 19: Audio engine - Market size and forecast 2020-2025 ($ million)
- Exhibit 20: Audio engine - Year-over-year growth 2020-2025 (%)
- 5.5 Market opportunity by Component placement
- Exhibit 21: Market opportunity by Component placement
6 Customer landscape
- 6.1 Overview
- Exhibit 22: Customer landscape
7 Geographic Landscape
- 7.1 Geographic segmentation
- Exhibit 23: Market share by geography 2020-2025 (%)
- 7.2 Geographic comparison
- Exhibit 24: Geographic comparison
- 7.3 North America - Market size and forecast 2020-2025
- Exhibit 25: North America - Market size and forecast 2020-2025 ($ million)
- Exhibit 26: North America - Year-over-year growth 2020-2025 (%)
- 7.4 APAC - Market size and forecast 2020-2025
- Exhibit 27: APAC - Market size and forecast 2020-2025 ($ million)
- Exhibit 28: APAC - Year-over-year growth 2020-2025 (%)
- 7.5 Europe - Market size and forecast 2020-2025
- Exhibit 29: Europe - Market size and forecast 2020-2025 ($ million)
- Exhibit 30: Europe - Year-over-year growth 2020-2025 (%)
- 7.6 South America - Market size and forecast 2020-2025
- Exhibit 31: South America - Market size and forecast 2020-2025 ($ million)
- Exhibit 32: South America - Year-over-year growth 2020-2025 (%)
- 7.7 MEA - Market size and forecast 2020-2025
- Exhibit 33: MEA - Market size and forecast 2020-2025 ($ million)
- Exhibit 34: MEA - Year-over-year growth 2020-2025 (%)
- 7.8 Key leading countries
- Exhibit 35: Key leading countries
- 7.9 Market opportunity by geography
- Exhibit 36: Market opportunity by geography ($ million)
8 Drivers, Challenges, and Trends
- 8.1 Market drivers
- 8.2 Market challenges
- Exhibit 37: Impact of drivers and challenges
- 8.3 Market trends
9 Vendor Landscape
- 9.1 Competitive Landscape
- Exhibit 38: Vendor landscape
- 9.2 Landscape disruption
- Exhibit 39: Landscape disruption
- Exhibit 40: Industry risks
10 Vendor Analysis
- 10.1 Vendors covered
- Exhibit 41: Vendors covered
- 10.2 Market positioning of vendors
- Exhibit 42: Market positioning of vendors
- 10.3 Audiokinetic Inc.
- Exhibit 43: Audiokinetic Inc. - Overview
- Exhibit 44: Audiokinetic Inc. - Product and service
- Exhibit 45: Audiokinetic Inc. - Key news
- Exhibit 46: Audiokinetic Inc. - Key offerings
- 10.4 Autodesk Inc.
- 10.5 Epic Games Inc.
- Exhibit 51: Epic Games Inc. - Overview
- Exhibit 52: Epic Games Inc. - Product and service
- Exhibit 53: Epic Games Inc. - Key offerings
- 10.6 Microsoft Corp.
- Exhibit 54: Microsoft Corp. - Overview
- Exhibit 55: Microsoft Corp. - Business segments
- Exhibit 56: Microsoft Corp. - Key news
- Exhibit 57: Microsoft Corp. - Key offerings
- Exhibit 58: Microsoft Corp. - Segment focus
- 10.7 NVIDIA Corp.
- Exhibit 59: NVIDIA Corp. - Overview
- Exhibit 60: NVIDIA Corp. - Business segments
- Exhibit 61: NVIDIA Corp. - Key news
- Exhibit 62: NVIDIA Corp. - Key offerings
- Exhibit 63: NVIDIA Corp. - Segment focus
- 10.8 Playtech Plc
- Exhibit 64: Playtech Plc - Overview
- Exhibit 65: Playtech Plc - Business segments
- Exhibit 66: Playtech Plc - Key news
- Exhibit 67: Playtech Plc - Key offerings
- Exhibit 68: Playtech Plc - Segment focus
- 10.9 Scirra Ltd.
- Exhibit 69: Scirra Ltd. - Overview
- Exhibit 70: Scirra Ltd. - Product and service
- Exhibit 71: Scirra Ltd. - Key offerings
- 10.10 The Game Creators Ltd.
- Exhibit 72: The Game Creators Ltd. - Overview
- Exhibit 73: The Game Creators Ltd. - Product and service
- Exhibit 74: The Game Creators Ltd. - Key offerings
- 10.11 Unity Technologies Inc.
- Exhibit 75: Unity Technologies Inc. - Overview
- Exhibit 76: Unity Technologies Inc. - Product and service
- Exhibit 77: Unity Technologies Inc. - Key offerings
- 10.12 ZeniMax Media Inc.
- Exhibit 78: ZeniMax Media Inc. - Overview
- Exhibit 79: ZeniMax Media Inc. - Product and service
- Exhibit 80: ZeniMax Media Inc. - Key offerings