location: USA
Member Type: Enthusiast
Tools: DAZstudio
Awhile back I finally got a computer with a large enough hard drive to make rendering 3D content become more practical. So I loaded up DAZstudio 4.6+ and got to posing & morphing things. I've a teensy bit of experience using older versions a long time ago... let me just say rendering is much less of a pain in the @$$ now. -_-; lol.
I may start dabbling in Sculptris again too to produce some of my own content for people to play around with...
Notes: 1. Any Poser artists who would be willing to collab with me if they could convert the .obj files I make to .cr2 or .duf, etc. so people can load them into DAZ, please hit me up.
2. I hate (HATE) pokethrough when conforming clothes/props don't line up to a figure properly and am probably going to work seriously on getting better about that.
3. I'd like to get my skills stronger and improve my "toolbox" to be able to give back to the community since I've very much enjoyed the fruits of modelers and texturers labors in my projects, so to that end I'm aggressively tackling learning 3D. Look for the occasional bioluke prop and once I learn how to do them, eventually textures.