Creating a MAT Pose File (.pz2)
For a Figure Texture
Table of Contents
1.
Creating a Material File. 2
2.
Changing the Material file into a PZ2 pose file. 6
1. Creating a Material File
After you''ve created your texture and have a jpg file, you
need to make a MAT pose file for easy appliance. This is a very easy process
using primarily Poser, with minor use of Mat Pose Edit and notepad (or any text
editor).
Remember for clean folders, it''s always a good idea to put
your textures that you made into a folder. A good rule if you wish to
distribute them is to mark for ease of finding later. Example. LD\Sadie – LD is
the username (creator), Sadie is the character the textures are for.
We will create a mat pose file for a swimsuit texture for
Sadie. The same rules apply for anything found in the figure folder, be it an
actual character (V4, A3…), clothing, or anything else.
- Load
your figure in Poser, in this case, Sadie''s swimsuit, then select the
Material Tab to go to the Material Room.
- Now we
want to select our new texture to apply to the swimsuit. Click on the area
where the current texture is. A new smaller window will open.
A. Click
on the Browse button and find your desired texture in the appropriate folder.
B. Select
the texture, click OPEN.
C. The
texture will be displayed in the small window, assuming it''s the one you want,
then click OK.
Now you will see your texture
applied to the clothing or a portion of the clothing if it is subdivided into
parts.
- This clothing only has 1 part –
you can verify this by clicking on the top where it says Material swimsuit. (see diagram below for *)
-
If you had more than one material – you would apply for
each one by selecting it from the list and then following step 2 until the
entire figure had been assigned material zone textures.
- If you
were applying textures to an item that you want to alter via transparency
maps, to make certain parts transparent or not visible. You would click
where it says Transparency and follow the same steps as we did to apply
the texture. Remember transparency maps are only in Black & White (or
shades of grey).[See diagram above]
- If you
wish to apply texture, so that your material doesn''t appear ''flat'', again
you follow the same rules as we did in step 2, to apply a bump map
(usually done in grey). [See diagram above]
- Now
that we''ve applied our texture to the said figure, we need to save the
materials into a usable file in Poser. In order to do this, click on the +
sign in the Materials column on the far right.
- A new
window will open for saving the texture into a material file. Assign a
Name for the Material, and make sure to select Material Collection.
- If you
assigning materials to all the zones, you do not need to click on the
Select materials_ button. If you are assigning textures to only some of
the zones (perfect example being character textures where you don''t want
to assign to the eyes but just the skin zones) then you would click the
Select Materials_ button. Doing so will bring up another window with the
zones of the figure. Uncheck any that you do not want, and check any of
the ones you do want, then click OK on both the open windows.
- You
will now find in that materials listing on the far right, a new material
(per the name you gave). Now we will use this file outside of Poser. Normally I minimize Poser so that I can
later check my work without having to reload everything.
2. Changing the Material file into a PZ2 pose file.
- Now go
through windows explorer/my computer and find your Poser directories. We
want to open the folder Runtime/Libraries/Materials. If you right-click,
you will get a pop-up menu, select arrange icons by – Modified. This
will put your most recent changes at the end of the folder. Scroll to the
bottom and find your material collection that you created. You will have a
.png file and a .mc6/mc5 file (depending on poser). Select them and copy
(from the menu bar-Edit -Copy).
- Now go
to your Pose folder: (Runtime/Libraries/Pose) and paste the selected files
into the appropriate subfolder. In this case I''m putting them into a folder
called Sadie Swimsuit MATS. To paste – from the menu bar select Edit-Paste. You will now have a
png & mc# file added to the folder.
- Click
on the .mc# file to highlight, and then right-click. A pop-up menu will appear.
Choose Rename and change the extension
of the file from .mc# to .pz2
- Open
the newly renamed file in notepad. To do this, right-click on the file and
choose Open with… from the pop-up
menu. If Notepad isn''t shown, select choose program. You can use any text
editor, so use what is your preference. Do not use MS Word. When you open
the file it will look something like the figure below.
- You
need to change the word mtlCollection
that comes after …number #} in the beginning
of the file to say figure. Just
highlight it and type over it. Then save the edited file. You can also
change the version number at this point if you wish, to 4 so that all
poser versions 4 and above will be able to open the file without getting
errors.
- At
this point your pz2 file is usable. I like to make it easy to read as
well, so I open the file in MAT Pose Edit and click save to adjust the
line formatting only. Note: You do not need to do this. It only makes it
easier to look at and edit later if you wish to.
Added Note: If you have done
several textures for a piece and wish to make the pz2 files quickly. Create the
first pz2 file as we have done here. For the remainder, copy this file and
rename it. Then edit it with your text editor and do a find/replace to change
the name of the texture file (the .jpg that you can see referenced in the
diagram above at the end of the 4th line.)
7. Now try your Pz2 file if you
wish by going into Poser and applying it to the figure. Remember if it''s
clothing, some clothing needs to be conformed to the figure first for Mats to
be rendered correctly.