Expert Tips How to Render Faster in 3DS Max
from CamilleK

The rendering experts at GarageFarm share tips how to render faster in 3DS Max.

Read the full article here: https://cgelves.com/optimizing-scenes-in-3ds-max-geometry-reducing-the-polycount-for-faster-rendering/

 

This free 3Ds Max rendering tutorial is aimed to help you learn how to reduce the size of a 3D scene by optimizing the Geometry and reducing the polycount. This will directly positively effect render time and RAM usage thus making it faster to render your 3D scenes.

By speeding up the rendering of a 3D scene you free up more time for the creative side of your project, as well as save time & money when you can render your scenes faster, and thus obtain higher client satisfaction.

This helpful 3Ds Max scene optimization guide comes from the cool dudes at GarageFarm.NET along with a special coupon for our readers – all details at end of the article!

 
Why Learn to Optimize Scenes in 3Ds Max?
 

Imagine, after many long days and sleepless nights, you finally achieved your desired 3D artwork look. But then, when you hit that render button and heck, it turns out the scene eats up too much RAM, or requires too much computing power to get it done within reasonable time.
We’ve all been there.

 

Such Typical 3D Scene Rendering Problems Can Unfortunately Result in:

 

 

  • High RAM usage may cause your scene to crash during the rendering or cause it to render too slow.
    That’s simply because the program needs to constantly write and read the temporary data from a hard drive.
    The hard drive is a 1000 times slower than RAM, even SSDs are much, much slower.

     
  • Overblown scene settings such as polycount, quality, and sampling may lead to long render times that in turn may result in a missed deadline, or, when dealing with render farms, you can expect a higher cost.

     
  • The more hard drive space your project requires (including both the scene and assets), the longer it will load to 3Ds Max. When rendering locally that is probably not a big deal, but in network rendering, you will probably experience longer render times.

     
  • Additionally, in case of commercial render farms, longer loading time generally equals higher cost.

 

Learn how to speed up your rendering here:  
 https://cgelves.com/optimizing-scenes-in-3ds-max-geometry-reducing-the-polycount-for-faster-rendering/