Using ParticleFlow to obtain fast rendering scenes


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by: cojoman

Cojocaru Nicolae Gheorghe »
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Added 14 years ago
Building a complete scene/game level containing : an easily generated terrain, using procedural noise or displacement maps, tree objects, the simpler, … more »

Tools: 3DS Max (Autodesk)
Subject: Materials, Modeling, Particles, Project Walkthroughs, Rendering
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Views: 4,234

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