by: ptrope
Added 17 years ago
Format: Poser (.pz3)
Usage Rights: Non-commercial use only
Categories: Props, Scenes
Ptrope »
Portfolio | Gallery | More Poser |Added 17 years ago
TV Sci-fi starship briefing room, inspired by "Star Trek" but is not an exact (95%) replica, with poseable computer monitor and doors. Includes section … more »
Format: Poser (.pz3)
Usage Rights: Non-commercial use only
Categories: Props, Scenes
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Raters : 17 Views: 11,153 Downloaded: 1,677 |
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Feedback & Discuss | Post a Comment |
Teri Perkins (9 years ago) | Inappropriate? |
Thank you! |
Thebes (13 years ago) | Inappropriate? |
TY :) |
GrouchoCaesar (13 years ago) | Inappropriate? |
Thank you very much. |
imagine (13 years ago) | Inappropriate? |
Would it be possible to get this for Daz Studio? |
Dibujantte (13 years ago) | Inappropriate? |
Awesome work. Thanks so much for sharing. Joy! |
diron3 (14 years ago) | Inappropriate? |
Thak you |
Ptrope (15 years ago) | Inappropriate? |
in my opinion: one of the best set I found here |
Gisela (16 years ago) | Inappropriate? |
Thank you ! |
Ptrope (17 years ago) | Inappropriate? |
It's a PZ3 because I wanted to make it as easy as possible to install and use, as well as transport; until I decided to include a couple texture files, the user only had one file location to deal with. Besides, none of the components are really useful apart from the whole, so making everything a PP2 seemed pointless. Sorry; it's free. |
Ptrope (17 years ago) | Inappropriate? |
Did you unzip using folders? I just downloaded it from this site to a machine it's never been on, and it unzipped fine. You need to unzip to your Poser directory, using sub-folders, so that the PZ3 ends up in a PZ3 folder under your Runtime, and the textures end up in Runtime/Textures/Ptrope. There are no separate geometries; everything is contained within the PZ3. |
Redfern (17 years ago) | Inappropriate? |
Another great "personalized" recreation! You claim there are differences, but I'm stumped as to what they might be. The tri-viewer is neatly centered so it doesn't rotate off its axis and the doors have "limits" already factored. Nice touch having the intercomms established as a collective prop separate from the table, making it easy to "hide" them. Plus, having the appropriate edges more … |