++==NOTE: Poser 6 and up is preffered to use Material Room files==++
Darth Maul Complete
For Daz's Mike 3 (compatible with other Mill3 characters - i.e. V3)
Darth Maul (head textures) Created by LadySythe, 2006-2007
Darth Maul (body textures) Created by Kamian, 2007
Darth Maul (horn props and textures) Created by Marco, 2007
DISCLAIMER: Darth Maul, Star Wars are trademark property of George Lucas. No financial compensation was made nor accepted in its creation. This image is a complete of…well, honest fan art.
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Files List:
1.) M3_Maulhead_eyes.jpg
2.) M3_Maulhead-final.jpg (bonus)
3.) M3_Maulhead-mouth.jpg
4.) MaulLashes.jpg
5.) MaulTeeth(wip).jpg
6.) MaulEye2_realistic.jpg
7.) MaulEyetrans-left.jpg
8.) MaulEyetrans-right.jpg
9.) M3_MaulBody-final.jpg
10.) M3_Maulgen.jpg
11.) DarthHorns.jpg
12.) DarthHornsDISP.jpg
13.) DarthTRANS.jpg
14.) Maul Snarl.png
15.) Maul Snarl.fcz
16.) MaulLight.png
17.) MaulLight.ltz
18.) DarthMaul.png
19.) DarthMaul.mc2
20.) Maul.p2z
22.) Maul.png
23.) DMHORNS.pp2
24.) DMHORNS.png
25.) DM_EarStud.pp2
26.) DM_EarStud.png
27.) DarthMaulReadMe.txt
28.) DarthMaulReadMe.html
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Requirements:
Poser (obviously!) Poser 6 and up proffered to use Material files.
Daz3d's Michael 3 (V3, A3, H3 can also be used)
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Installation/Info:
There's just two really simple ways:
1.) Place in Runtime\Textures\LadySythe\StarWars (example: C:\Programfiles\CuriousLabs\Poser6/Runtime\textures\StarWars...) so on and so forth.
OR
2.) Put in any file that you want.
With the first option you can use P6's (and maybe P5 or P7 - unsure since I only have P6) Material room to apply the head textures - which I have provided (Ain't I sweet?). I personally have found this option easier since I haven't figured out how to create a character pose file (aside from the body poses). Can't seem to figure out about the .cr2 file so it would work. GRR!
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Usage and Restrictions:
If you are going to apply these textures one by one from its file, you will need to set the eyebrows to 100% transparency and 100% Edge in the Materials room. This will hide the character's eyebrows when scene is rendered. I had to figure that out by myself *sigh*
If there is any questions, comments or ideas, please feel free to email me!
Enjoy!
LadySythe
teloxi@hotmail.com
Kamian
Marco
marcoantonio@earthlink.net
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thank you!
LadySythe