What it is:
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It's two pair of sneakers, made to fit the digitigrade versions of Furrette and Furraldo. If people are interested enough, …
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What it is:
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It's two pair of sneakers, made to fit the digitigrade versions of Furrette and Furraldo. If people are interested enough, I'll make a planargrade version.
Because both shoes were originally made from Posette's right running shoe, you will also need Maz' OBJAction Mover to decode the .pcf files in this archive. The program is free, you can find it many places on the web - most notably in the Renderosity freestuff. Do a search there, if you don't have it.
What you can do with it:
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1) You're free to use this prop in any render, non-commericial or commercial.
2) You may not sell the model itself, either individually or as part of a compilation.
3) If you re-post this model on your website or as part of a free compilation, the archive must include this readme file.
How to use it:
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Step 1: Extract all the files in the "Furrette" folder to wherever you put Furrette2's clothes.
Step 2: Extract all the files in the "Furraldo" folder to wherever you put Furraldo2's clothes.
Step 3: Use ObjAction_Mover to decode the PCF files. You MUST decode the PCF files or the CR2's for the shoes will NOT work. The original target for the shoes is Posette's Right Running Shoe, which you can find under :Runtime:Geometries:Poser4Clothes:Shoes:wRunShoeR.obj
Step 4: After the files have been converted, the shoes will work. Simply load a digitigrade Furrette or Furraldo, load the shoes, and conform the shoes to the character. Though the shoes will fit over the toes of the character, you may need to hide the toes of the character, as with most conforming shoes. At a minimum, you are going to have to retract their toe-claws so they don't poke through the bottom of the shoe.
Note that there's a morph on the toe sections of Furraldo's shoes, preset to 1.000. This is just a tweak I put in after rigging the shoes to help compensate for his funky toe arrangement, you don't need to fiddle with the dial.
Who made it:
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©2006 Jim Farris, All Rights Reserved
http://www.jim-farris.com
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OBZ's are just a compression. I just had to use Stuffit to turn the wRunningShoeR into an OBJ. So everything turned out just fine in the end. :)
I assume I'm doing something wrong. Are there any other options to get the running shoes working?