by: kai_klein
Added 14 years ago
Format: DAZ Studio *.daz *.ds *.dsb
Categories: Other
Usage Rights: Unrestricted use
kuk68 »
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Hi there, I want to share my first Results in playing with the RSL cabbilities of DS3:
A not too simple Flame/Fire Surface Shader based on the tuorial …< 3.0) to look good (Default is now 0.15) therefore I have added a divide by 10 to the Property Value wich may look more natural to an user.
same for the softness Parameter.
3. The Diffuse Strength is quite experimental, I'm not sure if it is realy helpfull
4. As there is no shadow calculation I have set the hidden parameter __noshadows to true by default)
5. Try Maps for the Colors
6. The Balance Slider adjusts the relation between the upper(diffuse) and lower Flame Color (for the default colors it is -28% to strengthen the red color)
7. HAVE FUN!!!
PS: I have added an example Picture of the Default Color compined with a oppacity Map where I've set the Oppacity strength to 4 (= 400%) and one with 1(=100%) for comparision. more »
Format: DAZ Studio *.daz *.ds *.dsb
Categories: Other
Usage Rights: Unrestricted use
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Fire is always a tough one too. :)