Okay, here's a bit more flexibility for those Railings, an additional 'Morphing Railing'. Lets you bend the rails up, down and sideways and stretch or …
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Okay, here's a bit more flexibility for those Railings, an additional 'Morphing Railing'. Lets you bend the rails up, down and sideways and stretch or shorten them.
It's just a new OBJ (a few extra rings of vertices at each end of each rail), a new PP2, (and a new DSA for DAZ Studio users to auto-apply DS materials). The files will be in the same place as the original Railing01 props. On loading it looks exactly the same as the 'Pillar And Rails' prop, i.e. one pillar with three rails sticking out but there are now 11 morph dials:
Bidirectional morphs:
- Shorten-Extend - same as the 'Extend Railings' morph on the original.
- Horizontal Correction / Vertical Correction - extra adjustment mainly when Shorten-Extend is used with other morphs (can be used alone as a sharper Slope/Offset).
Unidirectional morphs:
- Slope Up / Slope Down - the start and end of each rail stays horizontal, the middle slopes up or down.
- Offset Left / Offset Right - the start and end of each rail are parallel to the unmorphed rail, the middle is at an angle
- Bend Left 90 / Bend Right 90 - 90 degree angle between start and end of each rail.
- Bend Left 45 / Bend Right 45 - 45 degree angle between start and end of each rail. Extra morph since the 90 degree one deforms too much at halfway values)
I haven't set any limits on the morphs, but suggest -1 to +1 for bidirectional ones, and 0 to +1 for unidirectional ones. Rules of thumb for using several morphs together - see the last two promo images.
(The original railings are here http://www.sharecg.com/v/66987/view/11/Poser/Railing01 - they're not essential though for using this morphing rail)
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Thank you.