The Millenium Falcon created by Crook 12/9/07
Converted by Klingon_commander for daz,
So here it is The millenium falcon for poser/daz, It took me ages …
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The Millenium Falcon created by Crook 12/9/07
Converted by Klingon_commander for daz,
So here it is The millenium falcon for poser/daz, It took me ages to get this one right as you will notice that several things can be moved like the landing legs, the door and the turrets.
However when i wanted to move them the program in this case daz studio did not want to save the riggings, so had to keep looking for a good spot to get this done.
Well it did.. HA.. so i think this is my complete list for the star wars series, i think. oh great i forgot the clones series.. darn it..
AH well enjoy making the scenes for star wars.
Ps, i'm also in the work for a interior setting of ths model, so you can play inside of this fine ship.
This model is the copyright of crook, if you do use it for anything non commercial please give credit to crook (as he has done a very good mesh).
Please abide by these rules.
now how to use this:
Just unpack the runtime to your liberary directory (mostly where your runtime is).
in program go to your poser format in content library and search for the poser formats->my library->Figures->vehicles->StarWars
there is your file as to the Millenium falcon.
Next step:
The mat is in the pose section:
poser formats->my library->pose->vehicles->starwars
And there is the mats for it..
However as this 3d model has been made by crook, the star wars millenium falcon is still owned by Lucasfilms/disney so please use them too for the main credits.
I do not think they make some problems of you make items out of these and share them on the internet, but do not sell this 3d model and its content, not made for profit, if you know what i mean.
Enjoy!!
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but i know what you mean! if i have a interior or something in this case i will play with it n poser/daz until i get the perfect hight.
then i save it to an obj file for use.
however mostly it will be to be big for movements, so placing cameras at keypoints is a more …
Also, what's your ideal scale for when it comes to placing people along side the ship? There are times where I think it looks too big and other times where it looks there would be no headroom (or in some cases, any room) inside...
but seen on the other comments it works by them, perhaps its because your comp cant handle the high poygons, i'm not sure but this could be the problem.
i wll try to mention this in the more …
it works fine in DAZ 3.5
i have searched a long time for this - thanks again
so download the new zip file and it should now work just use the millenium pose in the pose section. for daz users use the millenium file not the pose.
strangly enough i can't get them work togheter as to daz and poser so thats why im using two files.
For daz users who has already downloaded this file, you dont need to re-download you are more …
Thanks again daniel181.
Also, you really need to check your models to see if they work in Poser, before releasing them, as most you've put out so far, don't work very well and don't load their MATs.