by: logankowalsky

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Added 12 years ago

This is the second prop of my DuneHouses serie. This time i decided to experiment with hand-made displacement maps and it works pretty well. The new thing …

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Format: .obj, Poser (.pp2), Poser Shader/Texture (.mc6)
Usage Rights: Unrestricted use
Categories: Architecture, Futuristic, Props
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Raters : 12
Views: 1,729
Downloaded: 681



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Feedback & Discuss Post a Comment
JOSFBI (1 year ago)Inappropriate?
Thank you very much
dzdeep (8 years ago)Inappropriate?
Thank you!!
Toneee (9 years ago)Inappropriate?
Love it..!!! Cheers :)
GrouchoCaesar (10 years ago)Inappropriate?
Thank you.
KnochenKater (12 years ago)Inappropriate?
Hello 3DPeanuts! I use mostly DAZ-Studio and i would say the reason are some small differences between DS and Poser. I just tried it in Poser 9 and all load perfect (and render way better looking than in DS too). The other way round i had already similar effects where the bumpmaps of .cr2-files that i created in DS refused to load automatically in Poser 9 as they shall.
StarLite Moon (12 years ago)Inappropriate?
This looks great, thank you so much
3DPeanuts (12 years ago)Inappropriate?
Hello AncestorRelic ! I'm glad you like it ! I remember that i download your temple of Sucuriju as well ! For the interior i used only the diff map mixed with various
math nodes for the bump and the specular maps (i'm surprised it didn't display correctly (you're on Poser or Daz ?) Cos' i made it in poser...
KnochenKater (12 years ago)Inappropriate?
Thank you! A few months ago i modeled something similar for use it in a comic-series. You version looks 1000 times better than mine (i modeled/textured it only very quick'n dirty) and in the further episodes of my comic your model will replace my own model.
P.S. "interior-bump.jpg" is missing. I made my own from the "interior-diff.jpg", so it's not really a problem.



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