+++ Apr 4th '14, NOTE: as it turned out some time ago, the IOR ratio for the Fresnel brick as explained here is technically wrong. It looks okay, but …
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+++ Apr 4th '14, NOTE: as it turned out some time ago, the IOR ratio for the Fresnel brick as explained here is technically wrong. It looks okay, but not physically correct actually. Use simple eta(environment)/eta(material) instead. +++
This is a pretty simple shader mixer network designed // by a lazy artist =) // for quick skin rendering in DS3 (because the SSS brick in DS3 is buggy and prevents saving the scene). You can use it in DS4.5 as well if you wish.
When viewing the PDF, zoom in on the first image to see all the letters. Or, alternatively, download the original image on the left.
Detailed info on bricks per se can be found in this document by Zigraphix: http://zigraphix.com/dazdocs/shader_mixer_brick_docs.pdf
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