Complete character for Genesis 1 (Daz studio, not tested in poser) based on a popular game character! Included are Aug Arms, parented eyewear, coat, and …
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Complete character for Genesis 1 (Daz studio, not tested in poser) based on a popular game character! Included are Aug Arms, parented eyewear, coat, and two vests; one for the combat look, one to fit under the coat for more civil engagements. Custom body morphs for Genesis also included, with materials and normal maps.
Pants, boots and leg gear not included (only for promo shots). Non-commerical use only.
**Some usage notes are included in the readme with various usefull bits. Let me know if it doesn't work for ya'; this is my first Genesis zip.
Updated file structure. Sorry, folks! Fingers crossed, should work this time!
Update 2.01 Okie dokie. This should do it for anyone having problems. All new data, texture files made into their own folder (should locate itself to 'Augmented Warrior' in your textures folder, J.I.C), new .duf MAT files for the Genesis materials folder for all parts and the figure, made MATs and a morph for the WIldMane hair to match AW's look (located in the Genesis Materials and Morphs respectively, also under Augmented Warrior), and one set Morph for AW's shape, also in the Genesis morph folder. Hope that does it! I've got to get back to the next figure, tenatively titled Augmented Merc Female, hint hint...
Let's hope that one goes better! « Less
The normals on the arms have JPEG compression artifacts that really ruin a render... Any chance you could post a high rez texture file?
I'll look into the AJ Gen1 folder. It shouldn't be in there if its a genesis folder, but I'm pretty sure its tied to his morph data. Again, I'll more …
Same with AJ Hair fit M4, but Eye Shades M4 fit loads and works well!
Scene file (Augmented Warrior for dist) doesn't load well with me, asking for a bunch of textures that either don't exist or renamed or located in folder that doesn't exist.
Morph presets are working well.
Cyber Arms, both tactical vests, Beard and Coat loaded well but eyewear references a pants and shades more …
Also I think something wrong with paths for arms and other geometries as every one of them loads as grey cubes.
I'm sorry to note that, but I really want to use that set -_-
Thank you again!