~*~ Eldar house ~*~
elvish house and environment playset for Poser -
you need all four zips (see group "eldar house" at the top left of this entry).
P4/PP will not recognize my material tiling; you would need to adapt a lot of materials.
P5-P8/PPro2012 will need to replace my movie node materials (water and the biolumenescent lamps) with an image map node, and hide or delete the biolumen "emitter" prop; the automatic IDL light-casting will not work right.
In P9/PPro2012 (Sr3.1) and later, the water and the biolumenescent lamps are automatically animated (no keyframing needed). The biolumen also cast light if rendered with IDL engaged. To gain specular highlight effects, the biolumen are supplemented with point lights in the supplied pz3 scenes.
see animation of waterfall & stream:
http://img.photobucket.com/albums/v604/seachnasaigh/miscellaneous/Eldar_house_waterfall_130825.gif~original
see animation of biolumen: http://img.photobucket.com/albums/v604/seachnasaigh/miscellaneous/BioLumen_210x260.gif~original
Render with displacement enabled (min displacement bounds set to 1); many of the materials depend on it.
If you are viewing the house from outside, you may choose to furnish the house with the billboard versions of the furnishings, in order to save on system resources (RAM usage and render time). For closer interior shots, you can use the fully modeled furniture.
Alternate sky backdrops are in runtime:textures:seachnasaigh:seach enviro. Please make some effort to place your main infinite light such that it agrees with the position of the sun (or moon, for night skies) on the backdrop wall. If need be, you could Y-rotate the backdrop wall to match the light direction.
You will need all four zips; to keep the file size reasonable, I had to break it up.
copyright seachnasiagh 2013
This playset is free for both personal and commercial rendering. Do not redistribute. Both freebie and commercial add-ons (alternate texture packs, new furniture pieces, etc.) are welcome. « Less