This is a render I did of a character from a science-fiction story I'm doing as collaborative anthology for an online social game, Mecha Galaxy, where …
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This is a render I did of a character from a science-fiction story I'm doing as collaborative anthology for an online social game, Mecha Galaxy, where I regularly contribute stuff to their guide and lore as a freelancer.
Anywho, this girl I was dating IRL who plays D&D drew parallels between the campaign arc we're doing and The Wizard of Oz so I named this ratperson guide Toto. Yes, like Dorothy's dog. Online dating is full of disingenuous people lacking the common courtesy/manners of oh say a twice baked potato while simultaneously managing to pull off being about as bad for your arteries as one though, so yeah... welcome to the ratrace I guess (the reason she dumped me was that saying hi sometimes once or twice every other week was... "too hard" and 'an unreasonable thing to ask'. Owch).
Takes place in an alternate dimension called the Negaverse which is a dark and twisted parallel universe to our own... lots of pollution, horrible monsters and the majority of "people (assuming you can still call them that)" are extremely mutated; One of the alien races that lives there are a sort of devolved ratpeople that are primarily scavengers and recyclers who don't mind living amid the filth.
Details: Ratperson is Rawart's Street Rat, with female morph and universal thin morph dials each set to 1. Pose is landing from Beast X for Genesis. I used the Dystopia city block 15_1 from the set I'd gotten as a DAZ freebie... the shirt is a K4 basic tankini with the color set to blue... shorts and leggings are from the magus set that is part of the Fiery Genesis scene freebie. Had to adjust the fit of the shorts about 5% increase on the right side and right front to minimize clothing pokethrough going on in the render. Lighting I used is Sewer Dark Blue (I think) from Fly028Design's The Sewer set. The skydome has a cloudy material applied to it.
It was kind of annoying to me that the right wall kept rendering as white glare. Pisses me off. Had to finally just go into the surface properties and change several of the white hue defaults to blue... freaking building windows man, @$#%^&*!
What I ended up doing is setting the city block to be parented to the genesis figure. When I scaled everything down to be in miniature the way the figure kept coming out when set to the preset default "Scale figure down to 0.833%" was as a bunch of clunky blocky blob shapes. Once the figure and buildings were each scaled to 100% though that problem went away. Yeesh. -_-; « Less