by: dakykyrys

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Added 10 years ago

model created in Hexagon 2 matrix of Genesis

Unfortunately I found a mistake when entering a position deform limbs and do not know how to fix it. help … more »



Format: Daz Studio *.daz *.ds *.dsb, Daz Studio 4.5 ( *.duf *.dson)
Categories: Anatomy, Morphs
Usage Rights: Commercial renders OK, contents not for redistribution
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Raters : 7
Views: 4,900
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Feedback & Discuss Post a Comment
Gendragon's Mystical World (9 years ago)Inappropriate?
Thank you!
daichimax (9 years ago)Inappropriate?
Thanks a lot for sharing your talent!
Gerardfelix (10 years ago)Inappropriate?
Thank you very much
Lyrra Madril (10 years ago)Inappropriate?
You may have changed the length of a bodypart (arms, legs, torso) if so then when the morph is applied and the figure moves it will distort. To fix you need to adjust the rig to match the morph and then use the ERC freeze to pin the joint changes to the morph. Then resave the morph data. After that it should work properly, assuming you relocated the joint centers correctly. There is also an more …
StarLite Moon (10 years ago)Inappropriate?
Thank you so much



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