The Nelson Coconut Lounge Chair is a classic icon introduced by designer George Nelson in 1955, and manufactured by the Herman Miller Furniture Co. This detailed 3D reproduction consists of 100% quad topology, with 14,169 polygons, and 14,341 vertices. All elements carefully UV unwrapped, and come complete with PBR (physically based rendering) texture maps, for the cushion and base sub-elements. The legs of the chair are also UV unwrapped, but do not require texture maps. I recommend using a good procedural metal shader for the legs, and metallic elements. Procedural maps can also be used in addition, or in place of, the provided texture maps. I've also included high detail tangent normal maps, which I recommend using in place of standard bump mapping, for finer surface details. All example renders were done in the Corona render engine for 3dsmax, using exactly the same textures provided with the model.
You are free to use or modify this model as you see fit, for your own rendering projects or scenes. As with all my freebies, the object can be used for both commercial and non-commercial renders. You may NOT, however, resell or redistribute the model or textures, or any derivative of them; individually, or as part of a package/set.
The 3dsmax file is compatible with 3dsmax 2012 or higher. The modifier stack has been collapsed for compatibility, but you can simply bake the high poly cusions to a low poly proxy if you wish to use this asset in a game engine, or software which requires minimal geometry detail.
*** OBJ IMPORT INSTRUCTIONS: There are 3 different OBJ files associated with this model, and one MTL file, which defines the material definitions. You will notice that two of the three OBJ files are labeled for use in specific software applications (Poser and Blender). For best results, it's highly recommended that you import the correct file to the corresponding software application.
POSER USERS: Please review the included README for information on importing this model. « Less
Love it!! Thank you!!