UE2 is using the SurferGuy map “OmDawn_EnvM” from the “surfer guy” tutorial, not included with this zip. It is included with Daz Studio 4.6 threw 4.8, as a tutorial, so it should be in the Content Library already. I thought about changing this, tho it would change the test chamber from what had been used with all my other lineups I've done so far, so I'm leaving the light rig as is.
Whats included, allot. The entire light rig, including the cool DzLight covers (now a separate prop included), The room including ALL texture maps, and the color-scale-cube (including the CC0 map for that). Everything lock, stock, and barrel.
The 'Scene' is in the “Scene -> ZdgTestChamber” folder in DUF format. There is a Load everything preset, plus a separate one for just the light-rig, and a third for just the room with no lights. These are ALL scene-subsets, so they will not eradicate anything loaded before opening the test chamber (or chamber parts).
All the maps that are included in this zip, are CC0 (Public Domain). In the future, I will look into a new version of the chamber that dose not use someone else's UE2 maps, to make it completely royalty free.
Usage note. The lights in this chamber were calibrated for “Gama Correction" OFF and a Gama of 1.0 (The default settings for Daz Studio in the render tab for 3delight). If you prefer to have the Gama settings set to a different setting, the lights will need to be adjusted accordingly, and there is that color-scale cube to make the task a bit easier.
I would like to thank the following for putting up with my endless questions, and helping me get this far. mjc1016, Fisty, DestinysGarden, Novica, BBHG, Szark, prixat, Kettu, Kadix, Richard Haseltine, mark128, chohole, fixmypcmike, IndigoJanson, MN-150374, Scott-Livingston, and so many others at the Daz forum.
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