RELEASE 2 NOW UPLOADED SEPARATELY
This came out of some messing around I was doing with procedural textures in Poser 9
I only did procedural textures for Poser, and it's not UV mapped. If you use the prop in DAZ Studio all the morphs will work, but it will be completely untextured - you'll need to create/find some global coordinate based procedural textures for DAZ Studio, or do the UV mapping yourself.
The room is a simple (2928 vertices, 1310 faces) square dungeon/castle type room with 12 very basic morphing passages/stairways leading off it, and a basic Poser procedural texture which could pass for both natural caverns and old manual constructions.
The room is 3 poser units wide, 3 deep, and 1 high (reminder - 1 poser unit is about eight feet).
Each of the four walls is divided by simple cylindrical columns into three sections of 1 poser unit, and there are four similar pillars within the room at the intersections of a 1 by 1 poser unit grid.
Each of the twelve wall sections has five morphs:
- StepsExtend: Pushes the wall 1 poser unit straight out from the room, stretches ten concealed steps to form a flat floor, and adds a roof and side walls by stretching three concealed faces. Use together with Steps Up or Steps Down
- StepsDown: Lowers the wall 1 poser unit, lowers the far ends of the concealed roof and sidewalls 1 unit, and lowers each of the ten steps appropriately. Use together with Steps Extend.
- StepsUp: Raises the wall 1 poser unit, raisess the far ends of the concealed roof and sidewalls 1 unit, and raises each of the ten steps appropriately. Use together with Steps Extend.
- ExtendPassage: Pushes the wall 1 poser unit straight out from the room, and adds roof, floor and side walls by stretching four concealed faces. Use alone.
- DropWall: Removes the wall by dropping the top of it below the floor level. Use with any of the four morphs above.
The room itself has four morphs:
- RemoveInteriorPillars: Removes the four interior pillars by lowering the tops of them until they are below the floor.
- IncreaseRoomHeight: Raises the roof by 1 poser unit along with the tops of all the walls and pillars. If you're also using the DropRoofBelowFloor and/or DropWall morphs you'll have to increase the values of those dials to keep the wall or roof below the floor.
- DropRoofBelowFloor: Removes the roof by lowering it until it is below the floor.
- AllPassagesExtend: Equivalent to applying the ExtendPassage morph to each of the twelve walls. « Less
If you're into DAZ Studio's ShaderMixer/ShaderBuilder it shouldn't be too difficult to create equivalent shaders to the Poser ones more …