OBSOLETE: INCORPORATED INTO
RELEASE 2
Finding the dungeon/castle-type room prop too small ?
You can scale it up of course, but then the steps and columns get bigger as well which may not be what you want - it isn't what I want.
So I've created a couple of extra morph targets - 'DoubleLength' and 'DoubleWidth' to expand the room.
And just for fun I created a 'Duodecagonal' morph target as well. This changes the shape of the room, but not the direction in which the staircases/passages lead off it.
No readme with this one, so here's all the information you should need:
The zip just contains three OBJ files - DoubleLength.obj, DoubleWidth.obj, and Duodecagonal.obj. Unzip them to any covenient location, e.g. your desktop. Open Poser and load the dungeon room prop from Props > 3DCheapskate > Architecture > Interiors > Dungeon Room > Dungeon Room.pp2). Select the room (it'll be called 'DungeonRoom7B_1' or something like that), click on the 'Properties'tab, and click the 'Load Morph Target' button. On the 'Load Morph Target' box click the '...' button next to where it says 'Geometry file: None'and browse and select one of the OBJ files you've just unzipped. It'll automatically set the correct label, so just click OK. Now switch back to the 'Parameters' tab and you'll find a dial for the new morph, probably below the Wall12 morph group. Spin the dial to check it works. Now load and test the other two morph targets in the same way. And finally save the prop back to your library, with a different name if you want.
If you have any problem adding these let me know.
If you have any suggestions for additional morph targets let me know. « Less
I'm now playing with a couple more morph targets that may greatly increase the flexibility...