by: 3dcheapskate
Added 9 years ago
Format: Poser (.pp2)
Usage Rights: Unrestricted use
Categories: Props, Other
3DCheapskate »
Portfolio | Gallery | More Poser |Added 9 years ago
If you're a displacement fiend you'll be aware that excessive displacement can cause a mesh to split along some of its edges.
If you're a 'Smooth Polys' …
Format: Poser (.pp2)
Usage Rights: Unrestricted use
Categories: Props, Other
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3DCheapskate (9 years ago) | Inappropriate? |
It's only taken me 6 years to work it out ! One of the very first things I tried to do was turn a cube into a sphere using just displacement (a very old thread on the dead DAZ forum archive). I knew it had to be possible but couldn't get anybody to understand... they all thought I was crazy ! :D |
infinity10 (9 years ago) | Inappropriate? |
wow - very clever stuff |
3DCheapskate (9 years ago) | Inappropriate? |
:) I should probably have mentioned that the only difference between the '1' and '2' versions of lumpy, bumpy, and modern art is the setting of the control edges morph (Edges). The '1' version doesn't use it (i.e. it's 0.0). The '2' setting does. |
Joe Jarrah (9 years ago) | Inappropriate? |
fascinating |
caravelle (9 years ago) | Inappropriate? |
It works! In DS! In my crystal ball I see hours and hours of playing with your latest wonderful project... Thank you very much! :-) |