Note: There's now an 'improved' version that does negative integers too, also at ShareCG here -
Signed 10-Digit Integer Visualizer MT5
I found myself in need of something that could display a number from a node in the Poser material room as a texture on the rendered image. I recalled a thread about this somewhere, but couldn't find it. So I made my own.
It's a Poser MT5 file with 85 nodes (7-ish nodes for each of the ten digits plus a few extra ones for luck!)
Apply the material, enter the value you want into the stunningly appropriately renamed 'NUMBER_TO_VISUALIZE' node and (providing the number is between 0 and 9,999,999,999) Hey Presto! the number will be rendered as a texture.
If you use a negative number or a number with decimal points I'm not sure what it'll come up with - I was only interested in the range noted.
Feel free to replace the crappy 100x100 'DigitGrid.png' for a more elegant one of your own design. The only criteria is that it must be a 10x10 array of digits, each 'box' the same size and conataining a single digit - ten 0s across the top, then a row of ten 1s, then ten 2s, down to ten 9s at the bottom. Also replace the 'DigitGridMask.png' with your own - the white 'box' must be exactly 1/10th of the width and 1/10th of the height of the image and must be in the top left corner. (It's best to actually REPLACE my PNG files with your own, unless you want to change 20 images in the shader).
I've included a screenshot of the full network, collapsed. Plus a screenshot of the expanded nodes for generating a single digit, the 'tens' digit.
It's unlikely to be any use to anybody as it stands, so feel free to muck around with it.
No readme.
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https://www.renderosity.com/mod/forumpro/?thread_id=2852563
Bagginsbill introduces the texture offset idea, and I play with it somewhat. :)
I haven't tried your Visualiser yet so this may not apply, but there may be some valuable information towards the end of the thread to do with how offset works.