Imagine, after many long days and sleepless nights, you finally achieved your desired 3D artwork look. But then, when you hit that render button and heck, it turns out the scene eats up too much RAM, or requires too much computing power to get it done within reasonable time.
We’ve all been there.
Such Typical 3D Scene Rendering Problems Can Unfortunately Result in:
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High RAM usage may cause your scene to crash during the rendering or cause it to render too slow.
That’s simply because the program needs to constantly write and read the temporary data from a hard drive.
The hard drive is a 1000 times slower than RAM, even SSDs are much, much slower. -
Overblown scene settings such as polycount, quality, and sampling may lead to long render times that in turn may result in a missed deadline, or, when dealing with render farms, you can expect a higher cost.
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The more hard drive space your project requires (including both the scene and assets), the longer it will load to 3Ds Max. When rendering locally that is probably not a big deal, but in network rendering, you will probably experience longer render times.
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Additionally, in case of commercial render farms, longer loading time generally equals higher cost.
Learn how to speed up your rendering here:
https://cgelves.com/optimizing-scenes-in-3ds-max-geometry-reducing-the-polycount-for-faster-rendering/