Here is the new version of my Superfly shader. I have added sub-surface scattering to it in this version. For those unfamiliar with my shader I have cobbled this together from info I have gotten watching tutorials on Cycles material for Blender. I am not a blender user but have a copy on my computer.
The shader is made up of three nested compound nodes but is intended to be used without ever having to go deeper than the main node. Most everything you should need is exposed so you can plug maps, masks, or anything else into it's inputs like you would on the Poser root node or the Physical surface root.
The shader should make physically accurate textures that use roughness modulated Fresnel reflections. With it you will be able to make most materials you need: plastic, wood, metal, rubber, leather, etc. I have now incorporated SSS into the shader which can be controlled by a mask if you need.
I still consider this a work-in-progress and if anyone has good ideas for it or finds mistakes in my work please let me know and I can fix/amend the shader and we all can benefit
New note: just updated this shader to version 2. This one includes refraction so glass can be made with it (still has all the other stuff)
Version 3 adds Anisotropic refections and will now accept normals in addition to traditional bump maps.
I have included in this zip a bunch of my other shaders « Less
Great Shaders Thanks a lot!
\bpmorton777\Poser 11 Superfly Uber Shader Version 3\runtime\Libraries\materials
couldn't hurt to use that file structure in the future for those that aren't familiar with the file structure of Poser. (like i was) more …
I based this shader from a Blender Guru tutorial on youtube. If you watch the video that will give you a better idea of why and how it works. As far as how you use it, I made it to work like a base node. Check out the last graphic that I uploaded here at Share CD that should tell you how to use it. If you are having more problems contact me via site mail here or at more …
looking forward to using these shaders.
A must have.
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