Here is
my futuristic combat jet design which I have modeled, textured, rigged and animated in Blender 2012.
All animations are controlled by only one action, it's the same method as I used for my rigged hand.
I inserted a control bones for the easy control of the moving parts as you can see in this animation video.
Armature control (Blender):
Select one special shaped bone, hit the S-Key and then move the mouse, to drive the animation.
I also uploaded a version for Cycles-Rendering.
More details
- Animated Yes
- Rigged Yes
- VR / AR / Low-poly Yes
- Geometry Subdivision ready
- Polygons 5,768
- Vertices 6,968
- Textures Yes
- Materials Yes
- UV Mapping Yes
- Unwrapped UVs Mixed
3d-Preview on Sketchfab:
https://sketchfab.com/models/15ec020a8079446b8ff5cebb82935660
Demo-Video:
https://www.youtube.com/watch?v=xsPWUeqStmc
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