rBJD 2017
A poseable prop-only original character for Poser software use,
with material shaders for the Head prop
by Juniper Chew
http://ibr-remot …
more »
rBJD 2017
A poseable prop-only original character for Poser software use,
with material shaders for the Head prop
by Juniper Chew
http://ibr-remote.deviantart.com
Free for commercial and non-commercial Poser software renders only. Please do not use this item as an in-world asset. Please do not sell this item; please do not re-distribute this item; please do not claim this item as your own work.
I created a prop-only collection of body parts which make up a Ball-Joint Doll, and set them up as a group of props for use inside Poser. (I use Poser Pro 11). The rBJD is found under the Props folder of the Poser runtime library of this archive.
This character cannot be used for animation, unless you are making stop-motion frames to compile into a video. The reason is because this is NOT a rigged figure ! Use the X, Y, and Z rotation dials for each body part to pose the character. Some extreme poses will fail, but you could try adjusting the X,Y, or Z translation dials for affected parts. Because this is a set of parented props, this doll's body parts can be separated to make it look like it is falling apart.
I also created material zones for the Head, Abdomen and Thighs, so that the doll looks like it has face and hair and clothing painted on it. I created additional material zones on the Head prop and used various combinations of settings to make expressions for the character. I have included some face shaders in the Materials folder of the Poser runtime library of this archive.
This item is best rendered using Poser geometric edge line and toon colour preview. Remember to run the antialias command from the render menu for final result.
Production Notes: I generated the body parts using Terawell Doll Designer, then I cleaned up the parts using Shade 3D. I adjusted the position of the parts inside Poser, and then adjusted the joint parameters so that the Centre and End of each Joint Parameter of each part more or less coincide in 3D space. The location of the Centre and End of each Joint Parameter roughly falls where the body part must pivot around - just like a real BJD or poseable jointed doll. Then I tested with actual poses to refine the settings.
Juniper Chew
March 2017
« Less