This zip archive contains the DAZ Studio 4.9 compatible files for the BigLight Flashlight, a flashlight prop with Iray materials and working Iray area light source. You will get much brighter lights with the Caustics sampler turned on in your render settings, and you MUST turn it on for the IES Profile light to work. The downside is that the Caustics sampler may take longer to render, depending on your scene and hardware. If you don't want to use the Caustics sampler, just leave it off and ignore the IES light preset.
This archive includes two presets to easily turn on and off the Caustics sampler, for your convenience.
There are Four options for the light:
- Off,
- On
- On And Really Bright
- Using an IES profile to make the light cone more flashlight-shaped
There are also three material options.
- A very glossy plastic material.
- A metallic paint material.
- A soft plastic material. This option uses translucency, so may render slower.
The Flashlight has two morphs to control the shape of the cowling on the light, to mimic different kinds of flashlight and to change the light beam characteristics. If you're using Caustics, play around with them!
This file includes the geometry, two morphs, a diffuse map, a normal map, and a height map (unused, could be useful for 3DLight or other render engines, or for your own texturing). The geometry is 1390 faces, it loads in with SubD turned on but you can turn that off if it's not up close to the camera.
The BigLight Flashlight is Copyright (c) 2017 Emily Smirle. I hereby grant free and unrestricted license to everyone to make renders, physical prints of renders, or 3D prints, for any purpose (commercial, promotional, give-away, or non commercial) using the BigLight Flashlight. Distribution and Modification of the BigLight Flashlight files is hereby licensed under the Creative Commons Attribution-NonCommercial license (CC BY-NC). This license lets others remix, tweak, and build upon my work non-commercially, and although their new works must also acknowledge me and be non-commercial, they don't have to license their derivative works on the same terms.
See http://creativecommons.org/licenses/by-nc/3.0 for more information.
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Exports well to portable OBJ+MTL.