This little hack changes the iray surfaces of any G3 figure to match how the new G8 figures are set up. In addition to changing numbers, it attempts to emulate how these next gen figures are set up by copying the base color image map to the translucency image map, and the glossy layered weight image map to the dual lobe specular weight image map.
Not all settings translate to characters with paler/darker skins. Adjust things like the translucency weight/transmitted colors and sss colors if needed. If you see strange spots in your renders, try a) showing the dome via render settings or adding a solid color backdrop via the environment pane, or b) adjust the transmitted color and SSS color under the thin wall section on the skin surfaces. Paler colors tend to solve most issues.
This script works only on G3 figures with _iray_ materials and requires Daz3d 4.9 (for access to the Dual Lobe Iray Uber feature).
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