by: animatedheaven
Added 7 years ago
Format: Autodesk FBX, Maya (.ma, .mb), OBJ (.obj)
Categories: Architecture, Furniture, High Poly Model, Objects, Other
Usage Rights: Commercial renders OK, contents not for redistribution
Animated Heaven »
Gallery | More 3D Models |Added 7 years ago
This is a polygon model of Sofa with PBR compatible materials in multiple colors.
Available in three different formats.
Autodesk Maya 2016 .mb, FBX and …
Available in three different formats.
Autodesk Maya 2016 .mb, FBX and …
Format: Autodesk FBX, Maya (.ma, .mb), OBJ (.obj)
Categories: Architecture, Furniture, High Poly Model, Objects, Other
Usage Rights: Commercial renders OK, contents not for redistribution
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welcome :)
with iRay render parameters for glossyness you have the choice to influence the intensity of the glossy effect with b/w textures and you can influence the roughness value with those maps.
I decided to do the last possibility and the outcome was quite nice. Just wanted to know what your intention related to that map was.
Depending on the render engine and the available params more …
Actually I am not familiar with materials of DAZ studio, this model was created in Maya and textured in Substance Painter.
Roughness maps define the microsurface of the material (how rough or smooth it is), and do not replace a specular intensity map. However, if youâ��re not used to working with gloss maps, it may be somewhat of an adjustment more …
Only the sides better would have two different material zones (wood and fabric) -> different glossy effect.
Working in DAZ3D the materials didn't load, although parameter in load dialog active.
What do you mean with "texture_roughness"? Is it for the iRay Roughness value or simply "Glossy Layered Weight"?
In general: A worth piece of more …