Digital Clock Texture Instructions
Installation
After extracting the zip archive, place the files in your Content Runtime in a folder called ':Runtime:libraries:materials:Digital Clock'. The texture file 'white countdown.jpg' and python script DigitalClock.py should be in the same folder. Don't forget to refresh the materials folder in the library palette, so the new Digital Clock folder will show up.
Execution
In your Poser scene, choose the actor or prop on which you wish the digital clock texture to appear, then apply the 'Digital Clock.mcz' material file from the Digital Clock folder in the materials library of the Runtime in which they were installed. If you are not in the Material room, Poser will prompt you for which material to apply the texture. Loading the material will automatically execute the python script.
Operation
New parameters will appear on the selected actor, in three groups. In the collapsed ShaderNode group, a parameter named after the chosen material will appear. This is how the texture has it's time updated.
In the Set Time group, four new parameters are created, allowing the clock texture to have a specific Hour, Minute and Second set. These values will be added to whatever appears on the clock, as an offset. The fourth parameter, Freeze will cause the clock to stop updating it's time from the system clock, if set to a non-zero value. If Freeze is zero, the clock will display the current time on the system, with whatever Set time values added to it. For exact system time, leave them as zero.
The last group, Clock, contains four new parameters: Time, the actual time in seconds which will be used to update the texture, and the Hour, Minute and Second of the day which Time represents. If Freeze is zero, these will be updated every time the display is refreshed. If Freeze is non-zero, these will display whatever time is Set, plus any value set for the Time parameter (which could be incremented over animation frames, if desired).
An0malaus (GeoffIX) 20180908
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