by: sushilkp30
Added 6 years ago
Tools: Adobe Premiere, Maya (Autodesk), ZBrush
Subject: 3D Model, Project Walkthroughs, The Making Of
Usage Rights: All rights reserved
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Portfolio | Gallery | More Tutorials |Added 6 years ago
This is the process of cartoon character sculpting and testing the possibilities of zremesher in retopolizing the character and how accurate the results … more »
Tools: Adobe Premiere, Maya (Autodesk), ZBrush
Subject: 3D Model, Project Walkthroughs, The Making Of
Usage Rights: All rights reserved
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