A fully enclosed render environment (98 polys) and a simple material-based light prop (305 polys). Both are intended to be used together for fully practically lit scenes + indirect lighting Iray rendering. Several scene subsets are included that apply ready-to-render light and camera setups to get you started.
The room is just an airtight box with rounded corners, it includes a morph that can sharpen or loosen the corners as desired. The room has its normals facing inward, and is UV mapped; with surface groups for walls, ceiling and floor, so each of these can be changed or hidden by material if desired. A simple white plastic Iray material is already applied. NB: Since the room is completely enclosed, render settings environmental lighting is blocked; you must add lights to the scene to render!
The light model is an adjustable spotlight, with a torus light emitter that can be morphed into a disk; and a white backing shroud that bounces light in the desired direction and can be adjusted with various included morphs. It is not intended to be any sort of advanced or highly accurate lighting system, if you prefer using the DAZ vanilla lighting you can use it with the render room if you like. Several light setups are included that have pre-configured light targets and a camera that can be easily added to or removed from a scene. Brightness of the light is set in the Light surface group's Emission branch; adjust Luminous Efficacy as desired. Tip preview renders are included if you mouse over each of the light setup files in the content library. Switch to the camera included with the camera selector if desired, and you are ready to shoot. « Less
The following files could not be found:
data/excessive/renderroom/exlight/exlight.dsf
data/excessive/renderroom/exlight/uv sets/excessive/base/default.dsf
when loading the room
The following files could not be found:
data/excessive/renderroom/room/room.dsf
data/excessive/renderroom/room/uv sets/excessive/base/default.dsf